Todd Howard said that there will be places with high-level enemies, regardless of your level.
Which is very, very bad, especially for some of us.
In a game without scaling, if I can't beat something, I can get powerful somewhere else and come back. In a game with auto-scaling, I may never be able to defeat them depending on what it expects me to have in terms of stats. If you're trying to build something out of ordinary, this really gimps you, especially in a game where your personal skill doesn't really matter. You have to guess or read up on the game's auto leveling engine to know how much stats you need to beat something, which is BS imo.
There's also a similar issue with low level caps.
There's really no advantage to an auto-leveling system at all, I don't get why they keep it in their games. It removes strategy and a sense of improvement, as well as homogenizing the entire map so that you can be everywhere or nowhere. Auto-leveling is what effectively kills Oblivion. If you build standard, everything is super easy. If you build sub-standard, you can't kill anything... everything is the same everywhere, every chest gives you garbage. Autoleveling is just horrible, ugh.
It's why I will always find Gothic superior to the TES series. Because you can walk in a cave and get one-shot by an ogre, then return many levels later and show him who's boss. Or that you can beat some difficult enemies at lower levels through tricks and strategy and get some neat items.
Gothic's cooking didn't really include any kind of GUI whatsoever. It was a matter of having a pan in your inventory, w/e it was it you wanted to cook, and a fire.
Don't know if they want to go deeper than that but I hope it's not too tied to the skill system.
So, how will you guys play the game? As soon as you start the game, as it in Oblivion, you can follow the main quest or ignore it and explore on your own.
Not really. You have to chase the emperor and all that rubbish, there's a moment at the sewers you can save at and just load it when needed if you want to start the game without having to kill rats again...
Skyrim will probably be the same way. Tutorialish thing at first which hags your inventory then you worry where you should sell your crap and where you should store your crap and THEN you can start doing your thing.
I hope Skyrim does something else in that aspect.
Problem I have with mods, and it's a minor one, is just that there are actually too many. And if you're trying out mods for a game as old as Morrowind for the first time, you see there are just a ton and a considerable number of them will conflict with one another. And the site that hosts all these mods describe everything as if everyone already knows which mod is what. So it's a learning process completely separate on its own I find.
I have to agree with this. Even checking out mods for Oblivion was tedious.
Meh. Still, the information I'm looking for doesn't seem to be there...
Was the combat upgraded? Can you dodge properly now? Are the hitboxes and enemy aiming fixed or are they still akin to super-rotating missiles with the same combat structure each?
And for the UI, did they finally separate inventory from character info from quests and etc.?
I have serious doubts they just sit around a table and say, "Hey, let's do a half-assed job, guys!" "Okay!"
Oh I think the situation is much less honest.
"We have concluded that the addition of crossbows and spears will not bring us any additional profit."
"Oblivion sold well, therefore we have no need to improve on the product in any way."
I just know iv spent hundreds, and i do meen hundreds of hours in oblivion, most long played game in my life.
Nothing wrong with that.
I do find that I can play some games longer but my enjoyment from them is smaller than that from games that are shorter (Diablo II vs Nox, for instance). I prefer to find a good mix of the two but it's rather rare.
Its just such a shame that Godly games like TES series - Diablo series - Battlefield series and so on get most critisism, whiles al the critisism should go to crap companys that cant make games, wip THEM so they start making some nice games.
You seem to have an issue with the idea that opinions differ. I like quite a few smaller, less expensive games because they offer things that Oblivion doesn't (like spears). You may consider those games bad because they're not big enough for you or polished or something but I judge games differently.
Enter dungeon, kill, get loot, maybe a small sidequest orso, what else would one want from a dungeon ? Yes rocks are greyish of nature, and there are fungus'es in it aswel, hidden treasures etc you know ? How a dungeon in a fantasy game is supsoe to be like, i honoustly cannot think of something that was missing within it, and not one dungeon looked the same to the previous one, scale/road wise that is.
Play Gothic pre-3 or Risen. The difference is in the implementation rather than anything specific. Oblivion dungeons were generated, they said so themselves, that's why they all look the same being within the set (Aelid Ruins, Forts, Caves, Mines, Sewers, Oblivion Gates, what else was there).
There's a reason Diablo had some places generated and some customized, and some customized parts mixed into the generator. Oblivion did this too but they did it badly.
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In a game without scaling, if I can't beat something, I can get powerful somewhere else and come back. In a game with auto-scaling, I may never be able to defeat them depending on what it expects me to have in terms of stats. If you're trying to build something out of ordinary, this really gimps you, especially in a game where your personal skill doesn't really matter. You have to guess or read up on the game's auto leveling engine to know how much stats you need to beat something, which is BS imo.
There's also a similar issue with low level caps.
There's really no advantage to an auto-leveling system at all, I don't get why they keep it in their games. It removes strategy and a sense of improvement, as well as homogenizing the entire map so that you can be everywhere or nowhere. Auto-leveling is what effectively kills Oblivion. If you build standard, everything is super easy. If you build sub-standard, you can't kill anything... everything is the same everywhere, every chest gives you garbage. Autoleveling is just horrible, ugh.
It's why I will always find Gothic superior to the TES series. Because you can walk in a cave and get one-shot by an ogre, then return many levels later and show him who's boss. Or that you can beat some difficult enemies at lower levels through tricks and strategy and get some neat items.
No thanks.
Don't know if they want to go deeper than that but I hope it's not too tied to the skill system.
Skyrim will probably be the same way. Tutorialish thing at first which hags your inventory then you worry where you should sell your crap and where you should store your crap and THEN you can start doing your thing.
I hope Skyrim does something else in that aspect.
I never did the main quest lol.
Was the combat upgraded? Can you dodge properly now? Are the hitboxes and enemy aiming fixed or are they still akin to super-rotating missiles with the same combat structure each?
And for the UI, did they finally separate inventory from character info from quests and etc.?
"We have concluded that the addition of crossbows and spears will not bring us any additional profit."
"Oblivion sold well, therefore we have no need to improve on the product in any way."
I couldn't care less and I've grown up with games that had no reflection of damage at all and it never bothered me.
I do find that I can play some games longer but my enjoyment from them is smaller than that from games that are shorter (Diablo II vs Nox, for instance). I prefer to find a good mix of the two but it's rather rare.
You seem to have an issue with the idea that opinions differ. I like quite a few smaller, less expensive games because they offer things that Oblivion doesn't (like spears). You may consider those games bad because they're not big enough for you or polished or something but I judge games differently.
There's a reason Diablo had some places generated and some customized, and some customized parts mixed into the generator. Oblivion did this too but they did it badly.