At the bottom of the pile I'd probably put Sacred, because of the sorry state in which it was released. It is not a bad game really, but I find it impossible to tolerate a game with huge bugs in the very main quest line ("hey guys, we know there is a bug in the quest line, here, run this console command to get the quest item you need to move forward").
Man, I almost forgot about the whole water bottle shebang :biggrin: There were so many things that irritated me about the game that I honestly forgot about that. Now when a game has a bug that prevents you from finishing it (or rather even getting past a half of it) and you don't even remember it because of other problems the game had...that's just baad.
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Downhill from Sacred 1? Is that even possible? :biggrin: No, seriously, though Sacred 1 looks like a "competent" game, hidden underneath that not so ugly surface is just so many things to hate I don't know which one to begin with. Whether the skills shared between most classes, monologue and easter eggs which constantly break the fantasy feel of the game, pathetic plot, next to non-existant boss fights, hundreds of bugs, some of which can prevent you from finishing the game, miserable/non-existant voice acting, the most idiotic skill training system I have ever seen, the transition between difficulties that somehow fails to take increased XP requirements and level differences into consideration (WTF were they thinking????) or the generally weak, stereotypical, yet at times pointlessly annoying enemies (e.g. the Cave Fish). I could write approximately three pages about each of these features and I still wouldn't have enough!!! Curse you Ascaron!
Edit: I noticed not many have mentioned Baldur's Gate. Has any of you ever finished it? Is it worth it? I heard quite a lot of praise and I played like 10 minutes of it in some demo or something but the moment I saw I have the option to train multiple characters in my group, I went hands-off. I prefer to train one character to death rather than try to optimize multiple chars among themselves, sharing items between them and sacrificing quality for quantity in controling the characters.
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Uh, I don't think I can hold that anti-Sacred rant at bay much longer :biggrin: In my personal opinion from what I've seen of Sacred II, it's not much of an improvement compared to Sacred 1, at least in the shabbiness of the story and feel of the game. (Can anyone confirm?) In that regard, it's hard for me to imagine how Titan Quest could rate below Sacred. Though the story is not really that strong and prominent in TQ, the setting and mythology of it as well as the way character training is handled make for an above-average game at the very least. I guess my love of ancient mythology clouds my judgement a little but I think it's a little far fetched to call TQ a bad game. It's one of the better ones out there as far as DClones are concerned. Then again, each of us is looking for something different in a game I guess.
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I'm not so much looking for a game to play as just interested in what you guys find as good/bad Diablo clones. As for Sacred 2, I can't imagine what more they could have screwed up that they haven't already screwed up in Sacred 1. It's a baad game. Worst ARPG I've seen.
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Wow, looks like it's a good thing I didn't play Torchlight then. I was thinking about getting it when I was looking for a new ARPG but good thing I went for Titan Quest.
I can mostly agree on TQ :thumbsup: The repetitiveness was somewhat annoying as the enemies were rarely dangerous/interesting until, say, Act 3. Non-random maps made for some interesting scenery, but also for much of the repetitiveness. I wouldn't mind if the dungeons were randomised as they will be in D3. Also, the game was overall a little too easy. True, the expansion compensated for that but the first 2 acts were pretty much a snoozefest unless you were fighthing one of the tougher bosses (Hydra, Manticore etc.)
I liked the character system though. You could combine any masteries and there was always a way to play the character. There were always some skills that fit together between the masteries and often even items that gave you the combination of attributes your specific class could take advantage of. The respec system was also great as it presented a lot of freedom. You could try whatever you wanted and if it didn't work, you just changed it. When I was curious what a certain skill looked like, I just put one point in it to see it and then easily respecced later. No need to make test character just to see all skills which was great. Shared stash was also a good feature, something I sorely missed in D2.
Overall I think Titan Quest is a great game and I play it still today from time to time. A little too easy and some areas were somewhat boring but since I really liked the mythic setting of Greece, Egypt and China, it was overall the best D2 Clone I have played.
The worst for me was easily Sacred but I'd rather not get into that now...we can't have such walls of text so early in the thread :biggrin:
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Hi there guys. So I was wondering, what do you think were the best or the worst Diablo clones you have ever played and why? I don't have experience with too many ARPGs beside Diablo, but I'm curious what you think about some of those you have seen. (Yeah, I'm pretty much making a place for myself where I can complain about Sacred :biggrin: )
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Man, I almost forgot about the whole water bottle shebang :biggrin: There were so many things that irritated me about the game that I honestly forgot about that. Now when a game has a bug that prevents you from finishing it (or rather even getting past a half of it) and you don't even remember it because of other problems the game had...that's just baad.
Edit: I noticed not many have mentioned Baldur's Gate. Has any of you ever finished it? Is it worth it? I heard quite a lot of praise and I played like 10 minutes of it in some demo or something but the moment I saw I have the option to train multiple characters in my group, I went hands-off. I prefer to train one character to death rather than try to optimize multiple chars among themselves, sharing items between them and sacrificing quality for quantity in controling the characters.
I can mostly agree on TQ :thumbsup: The repetitiveness was somewhat annoying as the enemies were rarely dangerous/interesting until, say, Act 3. Non-random maps made for some interesting scenery, but also for much of the repetitiveness. I wouldn't mind if the dungeons were randomised as they will be in D3. Also, the game was overall a little too easy. True, the expansion compensated for that but the first 2 acts were pretty much a snoozefest unless you were fighthing one of the tougher bosses (Hydra, Manticore etc.)
I liked the character system though. You could combine any masteries and there was always a way to play the character. There were always some skills that fit together between the masteries and often even items that gave you the combination of attributes your specific class could take advantage of. The respec system was also great as it presented a lot of freedom. You could try whatever you wanted and if it didn't work, you just changed it. When I was curious what a certain skill looked like, I just put one point in it to see it and then easily respecced later. No need to make test character just to see all skills which was great. Shared stash was also a good feature, something I sorely missed in D2.
Overall I think Titan Quest is a great game and I play it still today from time to time. A little too easy and some areas were somewhat boring but since I really liked the mythic setting of Greece, Egypt and China, it was overall the best D2 Clone I have played.
The worst for me was easily Sacred but I'd rather not get into that now...we can't have such walls of text so early in the thread :biggrin: