ME2 is really fun, but the new weapon system... I miss the old one. You can't even buy weapons, you have to find them. You buy upgrades for the weapons and armor instead of buying the actual weapons and armor. Nothing else beyond that considering they eliminated any sort of inventory system.
I actually really like it. The old weapons system was too redundant. You constantly found new weapons that there was nothing exciting about it. And you are frequently comparing weapons to see which ones where the best until you just eventually got your entire squad the Spectre weapons. But in ME2 each squad member can only carry two guns which makes more sense cause in the first ME even though they could carry all of them, they really could only train in two. So this even makes selecting your squad for each mission more meaningful. So for example, I got some pretty decent biotic skills under my belt, so when I go in on a mission, I may want Garrus for his sniping ability if we're trying to take a heavily fortified area, and then have Mordin with his tech abilities to compliment my biotics. I mean, however you wanna describe the process, basically the devs wanted you to carefully consider how you select your squad because depending on what types of enemies you're fighting and what the mission's goals are, it can really make a difference who you bring along. I was actually relieved to finally get Tali as an option last night because my squad was really lacking in overall tech prowess. Now I'm gonna go back and fight those three heavy mechs guarding that stash.
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The combat system was supposed to be incredible according to the devs. I don't see anything THAT good about it. I do like how they improved the accuracy of all the weapons, though.
Oh, I love it! At first I was like, "Eh..." But now I'm like, "Eh, yes!" I love how each class to has a skill that is exclusive to that class. I'm a Vanguard and the charge skill is so amazing. But what's cool about it is how it's a tactical skill. You can't just use it without any consideration. Cause if you fly across the screen and strike your enemy, and there are other enemies around that one, suddenly you have no cover and you're totally exposed. Yet at times it's worth taking the risk because maybe I'll knock one guy down or kill him, then just blast the other guy real quickly with my hand canon.
Taking cover is critical most of the time. At first I found this a tad annoying cause my shields seemed so weak, but here's what I decided I like about it now: you can die fast in this game, but just as quickly can you kill most other things. Most people understand this in the game except for the mechs. But the mechs don't usually care cause they got a ton of shields and armor with limited intelligence.
I think one thing I'm disappointed in so far are the power weapons. Though I believed when they were designing them they didn't necessarily want there to be a single power weapon that could just magically solve all your problems. But ammo for them is seriously limited so I was hoping that with how limited it was that they would do more. I mean, the missile launcher for example is weak sauce. And the grenade launcher, total crap in my opinion. I love the Collector beam though. The flame thrower is pretty decent too when fighting a lot of organics.
I played till like 6 a.m. last night and just rescued Jack from the prison and then landed on the Citadel for the first time. I want to write a thorough review of this game later, but right now I'm just too busy immersing myself in it and playing it.
I loved Mass Effect, completed the game twice, once with an adept and once with a soldier. Don't know if I still have the safe files, but even if I do, I'll probably still want to start the game fresh with a new character.
Well, you would still start the game basically from scratch except you get a couple extra perks. But it's not just for perks, but another thing that's cool is that there's almost no canon ending to Mass Effect 1. For example, if your character finished the first game without saving the council, then you go on to Mass Effect 2 with that being the case.
So basically, even plot decisions you made with your Mass Effect 1 character will carry on into the next game. I'm not sure however they are going to do it if you start from scratch. So I suppose there would be some default plot setting.
Still though, Mass Effect is science fiction, and so many people here seem more geared toward fantasy games.
As for me, I'm so excited to pick up my copy tomorrow. I'll be transferring my level 60 Vanguard into the game. I think it's so cool they let you do that. Though I wouldn't really be starting at level 60, I get a lot of perks for having my original character get so far.
Sadly I never played The Witcher. But I do know what you mean about ME. It can be slow at times. And on some of the main quests like Feros and especially Noveria, you would expect to do a bit more fighting than you actually do.
One problem I had with the story in Mass Effect was the Keepers on the Citadel. That was quite a chance that the Reapers took, hoping that 50,000 years later all the keepers would still be on the station doing their thing, ready to activate the relay. What if someone had just come along and killed them all?
I actually made a Mass Effect 2 thread awhile back, but it's probably buried several pages back by now and I'm too lazy to go look for it. But yes, I'm really excited for this game. The new characters look really interesting and it looks like we're gonna learn more about the Quarians which should be way cool. Some of the new tech and biotic abilities they're featuring look super badass cool too.