not entirely sure how my minimalistic playing of WOW impacts all that much on this thread.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
im not big on paying $25 a month in fees when the majority of the the time i barely scrap together 4 hours a month. Im more into a really good single player RPG, that i can if i wish to, go multiplayer with friends, and do so at no additional cost.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
give me a good medieval fantasy RPG anyday. nothing like you and a bunch of your friends, swords in hand slaying the denizens of hell. *insert crazed battlecry here*
but I love the deep stories too. The stories in RPGs are (mostly) always these huge epics, full of everything you could want, murder, betrayal, romance, intrigue, corruption, , seems like a lot more thought goes into something like Diablo, than say Doom.
Im not saying FPSs dont have good story, because some do, but it seems like a lot of them are your basic click click bang bang no real point to them sorts of games.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I'm more into medieval/colonial, I don't like WW stuff anyway.
same.
is that not why were are here, love of a game series set in a medieval-esque time period?
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I was watching the History channel one time, there was this show about the Battle of Canaan or Kardesh or something, and part of it is done in CGI, and i was looking at it and thinking, OMG Age of Empires!!! it was actually pretty bad ass graphics.
made me actually go play Age of Empires after i saw it. you can (almost) never go wrong with a good RTS game that teachs you about the history of the world.
Rise of Rome - about the mid 15th century is probably my most favourite time periods, all the best games are (somewhat) set during this time.
but i do enjoy a game like Starcraft too.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
but because it's fast paced, require quick reflexes and aiming.
something those games do very well, yes, but they get repeditive much quick that an RPG does i find. pretty sure someone will go on about how repeditive diablo is, but im not talking about the clickidy clickidy click to kill something, im talking about the talking to npcs, doing quests of epic proportions (not the boring lamo fed-ex ones), character development/story, game story aspects of RPGs, thats what draws me in to them, FPS, while enjoyable definitely are what there name suggests shooters.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
As soon as you think that real life gets in the way of playing games, you've got problems.
aw come on man, you know life is still a poor substitute for video games. lol.
i might say that RL gets in the way of my gaming and i think that it sucks, but i need to work (so i have the money to game).
but no, i agree with you.
It should be the other way around, or at least that you play to relax from the hardships that youth goes through at that point, even if it just comes down to being school kids. If you can establish that in your head, you're gonna be a responsible person that can handle playing games and still being there for others and yourself.
yes indeed, it used to be like a reward, do some hard work, then relax playing diablo, as i got older work got bigger, harder and longer. enjoying diablo stayed the same, just less time to do it in.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Hehe, I actually learned the word fane from Diablo and successfully used it once in a Scrabble game. Someone challenged me and they lost. They thought I was adding the e at the end just to reach the triple word score.
good one.
see diablo helped you, but then again its diablo not some over the top violently gory FPS or GTA, as it seems these are the games that are apparently the ones that cause the problems.
always wondered how they so called experts came up with that, they test the effects games have on people right? bet they only test FPSs, give a kid diablo for a week, then give him say gears of war for a week, bet he learns something in the week he plays diablo. even if it is something like just becuase you can do something doesnt mean you should. i.e identifying an item in diablo 1, sometimes it was x item of the pit, meaning -x to stats, hell it was worth more before you got cain to identify it.
kinda rambling, but i find i learn stuff from an RPG or RTS, FPSs seems just "if it moves it dies" "shoot first ask questions later" "people are easier to search when they are dead"
you try that shit in NWN/IWD/BG and you will get no where fast. hell you kill enough innocents and the guards turn up to smash your face in.
You sir, are an intellegent person. I played Diablo 1 the first time when I was 8, and Diablo 2 not too long after. Its all in the parenting, if your kid goes out and kills others its not because of chemical imbalances or anything else. It's because as parents they failed. An interesting fact about kids who kill others is that the parents were not always there.
its easy to blame video games, people have been doing it with music, movies, television for years, if i go out as shoot a bunch of people it was my decision, just becuase i play some video games had nothing to do with it, course id say they did in my defense to try and get an insanity plea.
I saw two X-Rated movies and more R-rated movies when I was like 8 and I played stuff like Quake and whatever... I think people who watch or do stuff like that at early age either don't comprehend it or ignore it...
yes, desensitisezation (wait is that a word?) either we dont care or dont understand. we see it but are pretty much oblivious to it.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It does often seem that it is FPSs that are the ones associated with video game violence, you always here about how someone shot up their house/school/town/neighbourhood becuase of something they saw or did in say a game like Doom or Duke Nukem, its rare yo hear of someone going crazy and tearing up the place after something they saw or did is a medieval fantasy epic RPG like Diablo, im by no means saying it doesnt happen, its just rare. So does that mean an RPG like Diablo wouldnt have as much of an affect on your mental thinking/psyke as say a FPS like resistance fall of Man would? seems like from all the news reports.
video games ruin lifes, pff if a video game ruined your life there obviously wasnt much of a life to ruin.
video games teach us so much, even if at first it doesnt seem like it, take a game like diablo, im willing to bet just about everyone here can think of something that that game or series taught them that prehaps they didnt know before playing the games.
like wise for games like Dungeons and Dragons, hell i learned that a Djinni was a creature like a genie from playing DND, likewise with a Efreeti.
if you ask me, i'd say RPG's and RTS's enlighten people about stuff. like battle formations, history, medieval weaponry, government systems sort of. i personally always thought of games as books with visuals and that which you can interact with.
who didnt get their ass school in history while playing Age of Empires? AOEII tutorial campaign is Willam Wallace at Stirling and Falkirk (ok he actually lost Falkirk but if you lost that stage in the game you wouldnt finish the tutorial now would you)
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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im not big on paying $25 a month in fees when the majority of the the time i barely scrap together 4 hours a month. Im more into a really good single player RPG, that i can if i wish to, go multiplayer with friends, and do so at no additional cost.
but I love the deep stories too. The stories in RPGs are (mostly) always these huge epics, full of everything you could want, murder, betrayal, romance, intrigue, corruption, , seems like a lot more thought goes into something like Diablo, than say Doom.
Im not saying FPSs dont have good story, because some do, but it seems like a lot of them are your basic click click bang bang no real point to them sorts of games.
same.
is that not why were are here, love of a game series set in a medieval-esque time period?
made me actually go play Age of Empires after i saw it. you can (almost) never go wrong with a good RTS game that teachs you about the history of the world.
Rise of Rome - about the mid 15th century is probably my most favourite time periods, all the best games are (somewhat) set during this time.
but i do enjoy a game like Starcraft too.
something those games do very well, yes, but they get repeditive much quick that an RPG does i find. pretty sure someone will go on about how repeditive diablo is, but im not talking about the clickidy clickidy click to kill something, im talking about the talking to npcs, doing quests of epic proportions (not the boring lamo fed-ex ones), character development/story, game story aspects of RPGs, thats what draws me in to them, FPS, while enjoyable definitely are what there name suggests shooters.
aw come on man, you know life is still a poor substitute for video games. lol.
i might say that RL gets in the way of my gaming and i think that it sucks, but i need to work (so i have the money to game).
but no, i agree with you.
yes indeed, it used to be like a reward, do some hard work, then relax playing diablo, as i got older work got bigger, harder and longer. enjoying diablo stayed the same, just less time to do it in.
good one.
see diablo helped you, but then again its diablo not some over the top violently gory FPS or GTA, as it seems these are the games that are apparently the ones that cause the problems.
always wondered how they so called experts came up with that, they test the effects games have on people right? bet they only test FPSs, give a kid diablo for a week, then give him say gears of war for a week, bet he learns something in the week he plays diablo. even if it is something like just becuase you can do something doesnt mean you should. i.e identifying an item in diablo 1, sometimes it was x item of the pit, meaning -x to stats, hell it was worth more before you got cain to identify it.
kinda rambling, but i find i learn stuff from an RPG or RTS, FPSs seems just "if it moves it dies" "shoot first ask questions later" "people are easier to search when they are dead"
you try that shit in NWN/IWD/BG and you will get no where fast. hell you kill enough innocents and the guards turn up to smash your face in.
its easy to blame video games, people have been doing it with music, movies, television for years, if i go out as shoot a bunch of people it was my decision, just becuase i play some video games had nothing to do with it, course id say they did in my defense to try and get an insanity plea.
yes, desensitisezation (wait is that a word?) either we dont care or dont understand. we see it but are pretty much oblivious to it.
video games ruin lifes, pff if a video game ruined your life there obviously wasnt much of a life to ruin.
video games teach us so much, even if at first it doesnt seem like it, take a game like diablo, im willing to bet just about everyone here can think of something that that game or series taught them that prehaps they didnt know before playing the games.
like wise for games like Dungeons and Dragons, hell i learned that a Djinni was a creature like a genie from playing DND, likewise with a Efreeti.
who didnt get their ass school in history while playing Age of Empires? AOEII tutorial campaign is Willam Wallace at Stirling and Falkirk (ok he actually lost Falkirk but if you lost that stage in the game you wouldnt finish the tutorial now would you)