Looking at what StarCraft II and Diablo III are doing, I can see it going either way.
My two best arguments for a StarCraft MMO:
Futuristic sci-fi MMOs are on the rise to challenge the dominance of EVE (such as Earthrise, Dark Prophecy, Jumpgate Evolution, Star Trek Online, and Star Wars: The Old Republic), and it seems likely that Blizzard would want to compete.
It seems likely that StarCraft II's campaign, supposedly so massive that it needed to be split into three separate releases, packs far more IP-building goodness than Diablo III will. IP-building goodness that could help make an MMO make sense, hopefull so Blizzard wouldn't have to pull all the retconning they did for World of WarCraft. They seem to be approaching Diablo III quite lightly in comparison.
My two best arguments for a Diablo MMO:
Diablo III seems to be opening up the world of Sanctuary in exactly the manner that would be needed to set the stage for an MMO. They've advanced to non-gender-restricted classes from vastly different corners of the world. Heaven is becoming more involved. The Worldstone's destruction allows humans born afterward to regain the power they once possessed as the Nephalem, making Sanctuary a more high-fantasy, anyone-can-be-a-hero kind of setting, and inflating the formerly sparse human population. I personally fear that this will obsolesce the loneliness that greatly helped the setting work as a dark fantasy in the past, but that's another topic.
While StarCraft is a futuristic, soft science-fiction setting, it is in many ways but a high-technology mirror of WarCraft. Mostly in atmosphere. High-fantasy with lasers is still high-fantasy. Just ask George Lucas. Meanwhile, Diablo is, despite being far closer to WarCraft technologically, very far from WarCraft indeed when it comes to just about everything else. It may be that StarCraft would steal more of WarCraft's audience than Diablo would. It may be that World of WarCraft players would be more interested in a StarCraft MMO's colorful and magical pew-pewing than an Abrahamic Dark Ages fantasy MMO. It may be that a Diablo MMO would attract people that won't play WoW for other reasons than that it features swords rather than guns.
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Because they already mentioned that "Diablo 3 will be the end of the trilogy but not the end of the franchise".
Good point. In all seriousness, what else could that mean? A Diablo RTS? Hah!
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My two best arguments for a StarCraft MMO:
Good point. In all seriousness, what else could that mean? A Diablo RTS? Hah!
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’