I don't think the new MMO is a new franchise. Why would Blizzard take the risk of producing a multi-million dollar game that has no previous fanbase? It's either StarCraft or Diablo.
Actually, it was the best MMO, not anymore I don't think. Didn't they change all kind of stuffs in it? I stopped playing it the same time Diablo 2 come out,
Not ashamed, more like being a bit odd. Since its an age of online games (unofficially?).
Yeah, they added a bunch of dumb shit to it in a patch one time that totally turned me off - but I loved everything about the game.
- Spells
- Locations
- Reputation
- Monsters
- Dungeons
- Loot
- Tradeskills (Mining, Tailoring, Fletching, Forging, etc.)
- Skills (and Grandmastering them :D)
- Resurrection via Bandage
- Housing
- Actually being able to lose stuff when you die
- Flamestrike
- The Towns
- Pesky Brigands
- Oh, and dare I say Treasure Hunting?!?!
They are using Diablo III to fully set up the story for the MMO, and they are making sure to flesh out Sanctuary as much as they can. I mean, why draw a picture of Skovos when it cannot be accessed in Diablo III? Sounds fishy...
And by the way, why would they risk putting all this time into a new MMO with a brand new franchise? People might not like it, so it would be stupid to assume a new franchise would be popular enough to have it's own MMO.
Diablo (or StarCraft) is much more likely to get the next-gen MMO title. Both games are proven to be favorites by fans, and they have almost guarenteed success as MMO's. But Diablo seems the easiest to bend into being MMO.
However, they did take Warcraft III, an RTS, and transformed it into an MMO just a few years after it's release, so it's very likely they could do the same after StarCraft II - which I'm sure would be sweet as hell.
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LOL Doom isn't even Blizzard's product...
Yeah, they added a bunch of dumb shit to it in a patch one time that totally turned me off - but I loved everything about the game.
- Spells
- Locations
- Reputation
- Monsters
- Dungeons
- Loot
- Tradeskills (Mining, Tailoring, Fletching, Forging, etc.)
- Skills (and Grandmastering them :D)
- Resurrection via Bandage
- Housing
- Actually being able to lose stuff when you die
- Flamestrike
- The Towns
- Pesky Brigands
- Oh, and dare I say Treasure Hunting?!?!
You laugh as if you're ashamed. UO was the best MMO I've ever played - far better than WoW could ever be.
They are using Diablo III to fully set up the story for the MMO, and they are making sure to flesh out Sanctuary as much as they can. I mean, why draw a picture of Skovos when it cannot be accessed in Diablo III? Sounds fishy...
And by the way, why would they risk putting all this time into a new MMO with a brand new franchise? People might not like it, so it would be stupid to assume a new franchise would be popular enough to have it's own MMO.
Diablo (or StarCraft) is much more likely to get the next-gen MMO title. Both games are proven to be favorites by fans, and they have almost guarenteed success as MMO's. But Diablo seems the easiest to bend into being MMO.
However, they did take Warcraft III, an RTS, and transformed it into an MMO just a few years after it's release, so it's very likely they could do the same after StarCraft II - which I'm sure would be sweet as hell.