Thank you for providing your insight into these details about hp values. We've gone ahead and corrected all the aforementioned errors on the Super Unique Monster pages.
While responding to another topic, I became aware that the health values on your Wiki's Corpsefire page were incorrect because they were calculated using his modified level (82) when they should be calculated using his base level (79). As a result, his health is actually as follows:
DIFFICULTY HEALTH
------------------------------------
Normal 28- 48
Nightmare 1,653- 2,361
Hell 8,648-12,356
Hell (SP and Ladder) 11,532-16,476
So for the Corpsefire example: he is a zombie1, so we use level 1. MonLvl value will be 7 (HP column in MonLvl.txt). MonStat value will be 101 and 181 (minHP / maxHP from MonStat.txt respectively). I'm not sure what "Special" is but I assume that's the modifier Uniques get so that will be 4.
How did you arrive at 48 max hitpoints for Normal difficulty? I just want to make sure I understand the formula correctly.
Edit: I suspect there might be some truncating or rounding-off of values before the final value is calculated. It seems that if I truncate the MonLvl*MonStat value it does indeed produce 48, but please confirm if that is the case.
So long at last I think the D2 Super Unique pages are done - could use a look-over from a different pair of eyes. I omitted Super Uniques that were not in the game and didn't already have a page.
Perhaps the only things that could be expanded upon are any interesting bits of lore on the monsters or tactics on how to fight them.
I feel like the Rune Drop information should be rolled up into the table.
(Btw regarding minions, it looks like it's just taking the range as a base number (MinGrp/MaxGrp in SuperUniques.txt) and adding +1 for NM and +2 for Hell)
EDIT: Also, can we get a transparent bg on the Lightning Spire and Reziarfg? As far as Reziarfg goes, is it safe to assume that "Stygian Beast" is a Stygian Fury? ... In which case we can setup a redirect from the Beast page to the Fury page.
The image of Reziarfg was probably pulled off the Arreat Summit - if it's in the data files it's well hidden. I highly doubt they bothered to model it since it was a joke after all. So it's a hack job, but I removed the black.
The "Stygian Beast" was mentioned in the lore about Reziarfg; I think this is different than "Stygian Fury". I don't know if that is enough to merit it's own page, but all we know about the "Stygian Beast" is what's mentioned in that joke.
We should be all caught up on Super Unique images now. I also threw in the ones that have been removed in previous patches in case we want to put those into an easter egg or trivia section.
I would leave out the minion row since the page is focused on the Super Unique it's a little confusing to see more than one monster. It should be sufficient to just mention the number per difficulty.
I think we should just make it into a list with image and name, as is done on Monsters (Diablo II), perhaps move the super uniques from there to the Super Unique page
Also similar to how AS has them. I'm a fan of that simple setup.
Initially I thought it might be nice to have each super unique get their own page, but after reading this thread I'm beginning to see a more condensed approach. Probably what makes the most sense is dividing up the SU's into major and minor ones as Phrozen put it - major being if:
- bosses (Diablo, Baal)
- they are quest related (Blood Raven, High Council)
- encountered on the path of a quest (Bloodwitch the Wild, Coldworm the Burrower)
some players will never see certain SU's in their game progression and can be placed in a table as such, but ones they will see repeatedly I think deserve their own page even if they are cosmetic. For example meeting Coldworm the Burrower would compel me to check if there was anything else important about this SU since it's close to a quest milestone.
We should definitely break up the table into acts (a la Arreat Summit) otherwise we're looking at a gigantic table for one page.
SU's like Creeping Feature have some fun trivia that might get lost. Maybe place a trivia section at the end of each acts' tables?
Edit: or if on a single page, collapsing sections.
I took a look at your formula:
So for the Corpsefire example: he is a zombie1, so we use level 1. MonLvl value will be 7 (HP column in MonLvl.txt). MonStat value will be 101 and 181 (minHP / maxHP from MonStat.txt respectively). I'm not sure what "Special" is but I assume that's the modifier Uniques get so that will be 4.
How did you arrive at 48 max hitpoints for Normal difficulty? I just want to make sure I understand the formula correctly.
Edit: I suspect there might be some truncating or rounding-off of values before the final value is calculated. It seems that if I truncate the MonLvl*MonStat value it does indeed produce 48, but please confirm if that is the case.
Perhaps the only things that could be expanded upon are any interesting bits of lore on the monsters or tactics on how to fight them.
Tested it a few times, it's not cumulative. He will have 3 minions in NM, and 4 in Hell.
(Btw regarding minions, it looks like it's just taking the range as a base number (MinGrp/MaxGrp in SuperUniques.txt) and adding +1 for NM and +2 for Hell)
The image of Reziarfg was probably pulled off the Arreat Summit - if it's in the data files it's well hidden. I highly doubt they bothered to model it since it was a joke after all. So it's a hack job, but I removed the black.
The "Stygian Beast" was mentioned in the lore about Reziarfg; I think this is different than "Stygian Fury". I don't know if that is enough to merit it's own page, but all we know about the "Stygian Beast" is what's mentioned in that joke.
Also similar to how AS has them. I'm a fan of that simple setup.
- bosses (Diablo, Baal)
- they are quest related (Blood Raven, High Council)
- encountered on the path of a quest (Bloodwitch the Wild, Coldworm the Burrower)
some players will never see certain SU's in their game progression and can be placed in a table as such, but ones they will see repeatedly I think deserve their own page even if they are cosmetic. For example meeting Coldworm the Burrower would compel me to check if there was anything else important about this SU since it's close to a quest milestone.
We should definitely break up the table into acts (a la Arreat Summit) otherwise we're looking at a gigantic table for one page.
SU's like Creeping Feature have some fun trivia that might get lost. Maybe place a trivia section at the end of each acts' tables?
Edit: or if on a single page, collapsing sections.