The synergies are way to confusing to deal with when incorporating them into a wiki.
Not necessarily. Like I said, doing a complete analysis is impossible; technically you could make graphs for the skills and show how the skill potential increases with different synergies.
That's now what I'm thinking though. If we look at synergies, we could do a third row and show how the skill is affected at lvl 20 by different synergies. How much of a damage/duration/effect boost is gets from one to several synergies depending on points spent.
It doesn't have to be as detailed as the first twenty real levels, but it could be interesting.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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sorry for the giant image, i'm a really visual person and that's how i would like to see it.
but i understand there's constraints that are based on limitations of both the site and with people's individual computers.
Well how do you propose we solve it?
I like the idea. I mean, every build, whether online of offline has to take synergies into account if they exist for the skill the build focuses on, so it's only natural that it'd be of interest to display how it scales with synergy effect. Obviously we can't do a complete analysis in the wiki of how different amounts of synergies affect a skill, but we could do some general pointers.
I'm thinking we could expand the skill data section of the template; maybe add a third row that shows how the skill increases in power with additional synergies. That might get very cluttered, so alternatively we could add a separate header (like description) to explain how it develops and perhaps even analyze how the skill scales with its synergies.
Thoughts all?
Quote from "blood-doll" »
other than that, i think it's just the assassin skills that are screwy.
different mods work or don't work for blade fury, blade sentinal, and the kicks. (and they're not the same between those 3)
See? Too much for me to learn. I need you to write this once we get to that point with the skills!
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
i thought putting in a gif of the skill in action and then pictures of the skill lvls 1-20 then lvl 48
unsynergized then synergized would be neat.
Putting up comparisons of how the skill develops with synergies and without is definitely an interesting idea, I think that's something we should try and incorporate, however a 2,000 pixels wide image might not be the most effective way of doing that.
An image of each skill being used is also a great idea.
Quote from "blood-doll" »
the assassin skills are overwhelming because you also have to explain the (very confusing) way kick damage is calculated.. what exactly works with kick and blade fury and what doesnt. (for instance ed works from some places and not others for kicks, and some mods like crushing blow work but others like deadly strike don't).
Well that's something I have no idea of how it works; I never play the Assassin and I don't know to what extent anyone else does. If you would like to add that info to the right Assassin skills that would be great.
Does crushing blow etc. not fork for any skills or only for some? What I mean is, would this be general info that would best be detailed on one page, or is every skill different and needs its own explanation?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I can put items on hold and help churn out the skill pages, but I will not do pic uploading, as I'm saving the space for the item pics that I will upload.
All the skill pictures are already in the wiki, they're all named X Icon.png
Example: Fist of the Heavens Icon.png
Druid, Assassin and Amazon are all that's left now
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Yeah, as it stands this is really bad. We need to put some effort into this. And that goes for me as well :mad:
EDIT: Woah. That's... 16 new skill articles done today, which completes all the Paladin's skills and brings our total up to... 129 out of 210. That means we have to make 12 more of these per day to finish the quota in time.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Thats where I got the molten boulder link. I did Molten Boulder, but the link is still red. I am doing Arctic Blast and I hope it works for this one or I'm not gonna do skills. I'll put the Level requirements on the runewords then I'll move onto completing the Unique Items.
You have to check the links.
The wiki can, just like this forum, display a link as a text different from the actual link
They are two separate links, so clicking on one will not take you to the other.
That's what redirects are for. You can redirect a page to another within the wiki. That's what I did with the necro skills, so if you check the necro article now, you'll see the poison and bone spells link correctly.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I had done Molten Boulder, but it still shows that it has nothing.
What do you mean?
The links on the necro page were red because they were directed towards, for example, Corpse Explosion, when the article name was Corpse Explosion (Diablo II)
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Thanks for answering my questions, Phrozen. I found out that somebody did do all the Necromancer skills, but on the Necromancer page, it shows the Poison and Bones not complete.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I rephrased some of the headers, and used in between words. It stands for "non breaking space" and effectively creates a space that functions just like a letter in that it doesn't break rows.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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That's now what I'm thinking though. If we look at synergies, we could do a third row and show how the skill is affected at lvl 20 by different synergies. How much of a damage/duration/effect boost is gets from one to several synergies depending on points spent.
It doesn't have to be as detailed as the first twenty real levels, but it could be interesting.
I like the idea. I mean, every build, whether online of offline has to take synergies into account if they exist for the skill the build focuses on, so it's only natural that it'd be of interest to display how it scales with synergy effect. Obviously we can't do a complete analysis in the wiki of how different amounts of synergies affect a skill, but we could do some general pointers.
I'm thinking we could expand the skill data section of the template; maybe add a third row that shows how the skill increases in power with additional synergies. That might get very cluttered, so alternatively we could add a separate header (like description) to explain how it develops and perhaps even analyze how the skill scales with its synergies.
Thoughts all?
See? Too much for me to learn. I need you to write this once we get to that point with the skills!
An image of each skill being used is also a great idea.
Well that's something I have no idea of how it works; I never play the Assassin and I don't know to what extent anyone else does. If you would like to add that info to the right Assassin skills that would be great.
Does crushing blow etc. not fork for any skills or only for some? What I mean is, would this be general info that would best be detailed on one page, or is every skill different and needs its own explanation?
Like I said, keep the text in the template short, one sentence max.
Take the bullets and place outside.
* Second bullet
Example: Fist of the Heavens Icon.png
Druid, Assassin and Amazon are all that's left now
EDIT: Woah. That's... 16 new skill articles done today, which completes all the Paladin's skills and brings our total up to... 129 out of 210. That means we have to make 12 more of these per day to finish the quota in time.
No problem people.
Fire Skills, Cold Skills and Lightning Skills are the correct names.
The wiki can, just like this forum, display a link as a text different from the actual link
This is a link to this page: http://www.diablofans.com/
The wiki works similarly. If you hover over the Molten Boulder link, you will see that it links here:
http://www.diablowiki.com/index.php?title=Molten_boulder
When the actual article is here:
http://www.diablowiki.com/index.php?title=Molten_Boulder_(Diablo II)
They are two separate links, so clicking on one will not take you to the other.
That's what redirects are for. You can redirect a page to another within the wiki. That's what I did with the necro skills, so if you check the necro article now, you'll see the poison and bone spells link correctly.
It's all in here Help:Contents#Redirects
The links on the necro page were red because they were directed towards, for example, Corpse Explosion, when the article name was Corpse Explosion (Diablo II)
Old link
New link
I rephrased some of the headers, and used in between words. It stands for "non breaking space" and effectively creates a space that functions just like a letter in that it doesn't break rows.