I see stick huts in the video!! I am still right!! Ha Ha. But yeah, that makes for a more interesting culture, however I feel an asian one is easier to do in Diablo. There is even an asian sounding island in Diablo Xiansai.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
So - the game must remain in constructions of Dark ages, and knights period.
I could have sworn the Knight’s Templar fought in Jerusalem, And last I ckecked that was in the middle East. And Lut Gohlein looks a lot like the Middle East to me, domed palaces, harems, Sultans. Well Middle East + Egypt. The Tombs i nthe desert are very Egyptian.
Point here is that area is clearly not Medieval Europe. And neither was act 3.
Knaak said there were asian looking people in Sanctuary. What he wrote is actually more canonical that what's in the games. SO if he said there were "asians", then there are "asians".
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Act III is South America and/or Central America. The Aztec/Inca/Maya looking Ziggurat next to Ormus is a dead give away.
Not sure why Alkor speaks with a think indian accent though? Where they hell did he come from?
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Don't they? I'm sure people said the same about Arabian Nights/Aladdin looking buildings and Sultans prior to the release of Diablo II, but low and behold what do we find in Diablo II? The Deserts of Aranoch, which is heavily modeled on Eygpt and the Middle East. And I myself didn't think to see an area with Ziggurats in the jungles, much like that of the Maya, Inca or Aztec (which ever one it is, I never can remember)
And there is the fact that Knaak wrote about asian looking people in the Sin War Trilogy, which Blizzard themselves have state is now more factual and to be accepted as lore than events in the actual games.
You have asians in DnD, they aren't wall smashing monks, or anything like any asian character present in any other game, movie, novel, comic, they only things that the DnD asians have in common with well real asians is they look a little the same and speak a little the same, but they are not the sneay hide in the shadows ninja, armor clad samurai, bald wise old shaolin monks.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Asian looking people are discribed in books written by Richard Knaak about the Diablo series, which Blizzard themselves have said are now lore.
Quote from "Genesis" »
Maybe spoiler, but probably not...
There already is an asian kind of part to Sanctuary
It was mentioned in the Sin War Trilogy breifly. When they went into some random city in Kehjistan (I can never remember the names) they saw people of all different colours that they had never seen before.
It mentions yellow people with slantly eyes from some part of Kehjistan that he had never seen before
Ill try and find the quote (from Scales of the Serpant)
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
No. Though the area that have been used, are always huge areas, of vast numbers of people and buildings. Even the lands of the Barbarians, had some form of civility to them.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I don't find tiny stick or mud huts to be very fitting for a game in which I venture into the bowels of Hell itself. Gothic architecture and even literature and artwork is full of this and is thus rather fitting. Asian culture also delves in this as well, while not on the same scale, it is awe-inspiring and impressive none the less.
To fight beneath the stain glass window of some church, and being able to look up and see the technicolored light piercing through the images of those who went before me, or of the Arch Angel Tyrael himself or Man's greatest victory, or to fight my way up the step staircases and narrow hallways of the castle or fortress of some Daimyo or prehaps even the Shogun himself, now is that not an area worth dying in? or would you rather your last vision of this world be the of earth and wood?
Prehaps I am merely rambling, but the peace and tranquility of such places seems too far opposed to the horrors and grandness of areas found in Diablo.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
No one has really stressed that they are Irish. The definitely have gaelic asethetics, and the place names sound Gaelic/Irish. But they are lacking any incling of a Irish accent, Griswold/Cain accents are close, but they are more scottish than Irish, but this is not the thread for discussing that.
As for the big tree thing, sure why not, But it better not get all "smurfs in mushrooms" looking. Prehaps more like Galadriel's place in LOTR or the Ewok village, Huts up in trees, as opposed to actually being in them.
If anyone is familiar with the Icewind Dale, the town of Kuldahar is also acceptable. a village built around the roots of a very large tree.
Course that isn't very asian, esp. not very far Eastern, which is probably the most prominent dark age - reinassance age time period, left out of the Diablo series so far. I don't really see them join for the stick huts of the african plains, or the Wigwums of the Great Plains. Thus the Far East with maybe a small portion of the Gobi Desert is really all that is left. Unless they go for something a little older, the classical period (Ancient Greece/Rome), or Babylon or something.
Wouldn't mind ancient Greece or Rome, might be kinda cool.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
A far-east themed area wouldn't be bad as long as it is presented in architecture only. I definitely don't want to see samurais ninjas and stuff, it doesn't belong to diablo, it is too earthbound.
What? And people with scottish and/or indian accents, people living in cities in the jungles with ziggurats, people living in a city with domed palaces and a Sultan with his harem aren't earthbound?
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Bah. Screw real life. It's only inspiration anyway, I think Blizzard could twist this around. Of course, it'd be hard to explain what happen to their barbarian heritage all of a sudden.
They are pretty good at taking something and putting a new spin on it.
Night Elves were their take on Dark Elves (Drow) from DnD.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Asian Druids? Now that I'd like to see! I really like the idea actually. All those Chinese/Japanese styled buldings lying in the forest with animals walking around everywhere without being bothered by the constant human presence.
Gimme!
That might actually work. We don't know a heck of a lot about the druids buildings apart from them being made of stone.
Though the druid does appear some what Irish, aesthetically. But that doesn't mean its not possible. Alkor sounds Indian yet he is living in an "Amazonian" Jungle.
Chinese and Japanese cultures and architecture seems to revolve around animals and spirits. This seems very Diablo II drudish.
However the Druidic religion was in Europe. I am sure there are people who practice Druidry in Asia today, but not in those days, and the game rather closely parallels the real life history...
One form of Druidism was in Europe, the Shinto Religion in Japan deals with animals and guiding spirits.
It might not be the Shinto but there is a religion in Japan that has been around for centuries that deals with animals and guiding spirits.
Shinto was just the first one that came to mind that wasn't Daoism (or is it Taoism?) Buhddism or one of the other common non-originally japanese religions.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's not very rock solid, But I won't lie, it holds some water, new area>new class. A logical train of thought, but what class? what spin will blizzard put on say the Kensai (Sword Saint). But this thread is about the architecture of Asia, not what classes.
Would be cool to see a Go house, (Go is like Chess in a way), or a scribe library, with all it's students writing and stuff. Or some big castle or temple, with it's huge wooden doors and pagoda like structure.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
however, if they do make a new area with an asian feel, they will have to make some type of asian class in order to make the location and story fit well, correct?
Do recall an area in Diablo II that had a middle eastern/egyptian feel to it, yet no playable class fitted in anyway shape or form with said area?
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
That is unless Westmarch will have asian architecture. But I don't think it would. The same can be said about the Druids and Scosglen I suppose, You have all those Shaolin/tibetan monastaries, they are somewhat emulated by what is said about the druid's buildings or residence.
But you also have the bits of the world not found on the map on the previous page. Can we say with all certainty that an area with an asian-esque look to it, doesn't exist there?
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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I see stick huts in the video!! I am still right!! Ha Ha. But yeah, that makes for a more interesting culture, however I feel an asian one is easier to do in Diablo. There is even an asian sounding island in Diablo Xiansai.
I could have sworn the Knight’s Templar fought in Jerusalem, And last I ckecked that was in the middle East. And Lut Gohlein looks a lot like the Middle East to me, domed palaces, harems, Sultans. Well Middle East + Egypt. The Tombs i nthe desert are very Egyptian.
Point here is that area is clearly not Medieval Europe. And neither was act 3.
Knaak said there were asian looking people in Sanctuary. What he wrote is actually more canonical that what's in the games. SO if he said there were "asians", then there are "asians".
Not sure why Alkor speaks with a think indian accent though? Where they hell did he come from?
And there is the fact that Knaak wrote about asian looking people in the Sin War Trilogy, which Blizzard themselves have state is now more factual and to be accepted as lore than events in the actual games.
You have asians in DnD, they aren't wall smashing monks, or anything like any asian character present in any other game, movie, novel, comic, they only things that the DnD asians have in common with well real asians is they look a little the same and speak a little the same, but they are not the sneay hide in the shadows ninja, armor clad samurai, bald wise old shaolin monks.
To fight beneath the stain glass window of some church, and being able to look up and see the technicolored light piercing through the images of those who went before me, or of the Arch Angel Tyrael himself or Man's greatest victory, or to fight my way up the step staircases and narrow hallways of the castle or fortress of some Daimyo or prehaps even the Shogun himself, now is that not an area worth dying in? or would you rather your last vision of this world be the of earth and wood?
Prehaps I am merely rambling, but the peace and tranquility of such places seems too far opposed to the horrors and grandness of areas found in Diablo.
No one has really stressed that they are Irish. The definitely have gaelic asethetics, and the place names sound Gaelic/Irish. But they are lacking any incling of a Irish accent, Griswold/Cain accents are close, but they are more scottish than Irish, but this is not the thread for discussing that.
As for the big tree thing, sure why not, But it better not get all "smurfs in mushrooms" looking. Prehaps more like Galadriel's place in LOTR or the Ewok village, Huts up in trees, as opposed to actually being in them.
If anyone is familiar with the Icewind Dale, the town of Kuldahar is also acceptable. a village built around the roots of a very large tree.
Course that isn't very asian, esp. not very far Eastern, which is probably the most prominent dark age - reinassance age time period, left out of the Diablo series so far. I don't really see them join for the stick huts of the african plains, or the Wigwums of the Great Plains. Thus the Far East with maybe a small portion of the Gobi Desert is really all that is left. Unless they go for something a little older, the classical period (Ancient Greece/Rome), or Babylon or something.
Wouldn't mind ancient Greece or Rome, might be kinda cool.
What? And people with scottish and/or indian accents, people living in cities in the jungles with ziggurats, people living in a city with domed palaces and a Sultan with his harem aren't earthbound?
They are pretty good at taking something and putting a new spin on it.
Night Elves were their take on Dark Elves (Drow) from DnD.
That might actually work. We don't know a heck of a lot about the druids buildings apart from them being made of stone.
Though the druid does appear some what Irish, aesthetically. But that doesn't mean its not possible. Alkor sounds Indian yet he is living in an "Amazonian" Jungle.
Chinese and Japanese cultures and architecture seems to revolve around animals and spirits. This seems very Diablo II drudish.
One form of Druidism was in Europe, the Shinto Religion in Japan deals with animals and guiding spirits.
It might not be the Shinto but there is a religion in Japan that has been around for centuries that deals with animals and guiding spirits.
Shinto was just the first one that came to mind that wasn't Daoism (or is it Taoism?) Buhddism or one of the other common non-originally japanese religions.
Would be cool to see a Go house, (Go is like Chess in a way), or a scribe library, with all it's students writing and stuff. Or some big castle or temple, with it's huge wooden doors and pagoda like structure.
Do recall an area in Diablo II that had a middle eastern/egyptian feel to it, yet no playable class fitted in anyway shape or form with said area?
But you also have the bits of the world not found on the map on the previous page. Can we say with all certainty that an area with an asian-esque look to it, doesn't exist there?