If you can't handle losing a character, don't play Hardcore. It's that simple. That's why Blizzard puts up that big disclaimer when you start a hardcore toon.
I have lost plenty of characters, and so far it's almost always been due to my own failings. Except twice:
When my melee paladin died to 1 shotting damage explosion from a fire enchanted mob.
When my melee barbarian 1 shotted its self from thorns damage in Diablo's sanctum.
I never played a melee char again, due to this IMO fail in design. And guess what... they fixed it (although, most of us would agree WAY to late).
They nerfed the fire enchanted mobs explosion dmg AND they nerfed the thorns dmg from that cures you get in the sanctum and hell Baal runs.
Cause just as I had learned of these two killer effects (the hard way), others had as well, and informed Blizzard, that this was a failure in their design. And they agreed.
Edit: Spelling.
I never had problems like this when I played HC. Only time that was a real kicker death to me was when I went into worldstone with 7 other people, I just hit level 30 and we were moving as a crowd. One of those suicide monsters ran through EVERYONE and slammed me and killed me somehow ha. I loved it though, what are the odds that he would walk through 7 people and just nail me at the end and kill me.
Sounds to me like you want to tailor Hardcore to your views .. which more or less match that of a Softcore player; why do you need all these outs? Seems to me you just want a couple of crutches in case the one youre limping on breaks.
And as for all this glorious has-been talk about D2HC "PVP" .. i must have missed it, because "PVP" games that were specifically created and called PVP<insert random word> were filled with people running Chicken at 20% HP or bridge hugging SOBs. The other side of "PVP" was TPPK for the longest time.
D2HC had no PVP -- glorified ganking of hapless noobs is more like it.
D3 will have none of that rubbish nor will it be added later on; Blizzard will not make a mistake like that again.
No HC did have PvP, it just wasn't as open as softcore was. Bringing up hacks or town hugging is a failed argument because one side is because Blizzard blows at securing their game and the other side is well people are pussies what do you expect? They did the same shit in softcore.
On hostility: best decision Blizzard made for D3 was killing it. All hostility ever was for D2 was a playground for griefers. I'm glad it's not there for D3. I don't want PvP forced on me. If I want that, GW2 is around the corner, and/or I have good FPS games to play.
...If you want PvP forced on you, you would play GW2? I am not 100% up to par on GW2 but since when did it have forced PvP? There are many great sides to hostility, just to many people have trauma over it to see them. Or they are the exact person hostility did a great job of dealing with.
Adon, you keep ignoring the truth. Hostility leads to people making passworded games and playing alone, especially in HC. It's just a fact.
Well yea, naturally people do not want to be hunted or killed or at least the majority if people don't want to be. I understand that, however for the public games hostility makes people want to team up more then run solo. Either way it is not in the game and will not be in the game. Just pointing out how double sided some posters are. Me personally, I don't know if ill enjoy HC as much in D3 as I did in D2, I liked the hunt or be hunted aspect of HC in D2, the PvM didn't thrill me much.
Actually, I would argue that hostility in public games chased more people to play solo, passworded games - especially since the "hunters" were invariably hack-using cheaters. By joining a public game, you logically increase the odds of having one of those cheaters on your team, and you wouldn't stand a chance in the "hunt or be hunted aspect' that you're espousing.
Well that is by no means hostilities fault, that is Blizzard being lazy and not securing Bnet correctly or patching it. My experience with D2, even with people hacking, they still suck and are easy to kill. I understand that is not the norm by far and there are good reasons hostility was taken out.
Adon, you keep ignoring the truth. Hostility leads to people making passworded games and playing alone, especially in HC. It's just a fact.
Well yea, naturally people do not want to be hunted or killed or at least the majority if people don't want to be. I understand that, however for the public games hostility makes people want to team up more then run solo. Either way it is not in the game and will not be in the game. Just pointing out how double sided some posters are. Me personally, I don't know if ill enjoy HC as much in D3 as I did in D2, I liked the hunt or be hunted aspect of HC in D2, the PvM didn't thrill me much.
So you are saying grouping makes no sense on HC...uh why and how do you think grouping makes no sense on not only HC but also softcore? If I hostile you, your odds of living are much greater in a group and people understand this, I guess you don't?
I'm not exactly sure how you're gonna hostile me when I don't let you into my game in the first place because I'm playing solo?
If I am playing HC and hostility is allowed you will NEVER see me in a public group game ever (unless I am really eager to throw my character away, but then I'd just organize a proper duel). SC, maybe, HC, forget it. I'm not the only one.
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
PvE and PvP are the traditionally compared modes, actually, PvE does not include PvP, if you have any doubts, check WoW and their server configuration. PvM is a rather rare term, in fact, I do not recall hearing it outside Diablo. Regardless of the semantic validity you have doubts over, PvE vs PvP is the terminology atm.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo.
I appreciate the psychoanalysis. Let me try: you want hostility because you like jumping on people who are weaker than you in level or gear because you suck too much to actually play a proper PvP game where everyone is ready for you.
You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
So do you believe Heroes of Might and Magic III should be done real time since that will make it more dynamic? I mean, obviously it's the objective of every game to be more dynamic and random, am I understanding you right? And that HAS to be implemented via forced PvP?
I'm telling you that games exist in different forms and playstyles and some of us like our PvE games to stay PvE games and if we want to PvP we load up something else. PKing is really nothing more than pushing your playstyle on someone else, that is why it got thrown out the window. Nobody here is opposed to PvP. We're opposed to PvP being forced on us when we came to kill monsters.
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.
Says the guy who can't refrain from personal attacks.
So what do you know about what hostility does to the game and community if you are to scared to even join a non private game haha? Face it, when confronted with hostility people group up, that is what they do. If you played more multiplayer, you would know that.
Good shot with that pyschoanalysis but I want hostility so I can kill people much higher level then me and kill people 1v7 like I did in D2. Good shot though, shame I can't stoop to everyone elses level and kill lower levels not much fun in that. I also play competetive fighting games and go to tournaments so to say I don't play games where people are ready for me is a complete lie haha.
You didn't answer the question, did hostility not make the game more dynamic and random? Doesn't matter wether you liked it or if it was a good function, what matters is that it gave the game a unique presentation of anything can happen at anytime so be wary. Kept people on their toes, something Diablo's PvM fails to do.
I never personally attacked anyone haha, I just commented on how you guys berrated the OP because he wasn't "Hardcore" enough, yet same people sit there like you and cry because someone picked on you with hostility haha. So hardcore eh?
This is a pretty meaningless statement. I think what it did is turn the game into something it wasn't, and that something appealed to certain groups of people. Which doesn't change the fact that, at the end of the day, Diablo has always been a PvE game. For those of us who do not care for PvP, hostility just ruined one aspect of the game by forcing another on us.
If I was playing Pharaoh, and you told me how adding RTS war elements would made the game more dynamic or something, I'd tell you to go play an RTS, because it appears that's what you're looking for. If Diablo II is so bland to you that you need hostility stuff to make it more dynamic and random, I daresay you're in the wrong game. There are tons of PvP games out there including MMORPG's with PvP features. Diablo doesn't have to be one of them just because some random people like it. I like Scrabble, let's add that into Diablo III because it makes the game more intelligent.
Useless assessment is useless.
You like hostility? Fine. But if you're gonna start talking about how you're more hardcore and we're less hardcore, I'll ask you to join the Army. Remember back in the good old days people would look at us gamers and talk about how we're sissies playing with toys afraid of the real world. Remember your place.
So you are saying grouping makes no sense on HC...uh why and how do you think grouping makes no sense on not only HC but also softcore? If I hostile you, your odds of living are much greater in a group and people understand this, I guess you don't?
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo. You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.
I love how all of you guys are talking about hardcore like you are hardcore, yet whine and complain about PK and hostility ha.
Hostility just leads to never grouping for the more careful, you realize that, right?
It led to more grouping if anything. It made the game dynamic and random. Take away the hacks and glitches like TPPK which is on Blizzard for being to lazy to patch it out and create a secure game server and there was more then enough time to prepare for an attack.
Diablo 3 is not for chickens. If you die, you die. The End.
Except you can only die to monsters, any deaths to players are null and the player is a big bag meanie!
I love how all of you guys are talking about hardcore like you are hardcore, yet whine and complain about PK and hostility ha.
I don't think there should be any easier method implemented for HC characters, maybe Leoric is the only boss that traps you, in which case not a big deal. I doubt they will make every boss a Duriel moment where you have a great chance of being suprised and wrecked especially since you should know the game before playing HC.
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...If you want PvP forced on you, you would play GW2? I am not 100% up to par on GW2 but since when did it have forced PvP? There are many great sides to hostility, just to many people have trauma over it to see them. Or they are the exact person hostility did a great job of dealing with.
Good shot with that pyschoanalysis but I want hostility so I can kill people much higher level then me and kill people 1v7 like I did in D2. Good shot though, shame I can't stoop to everyone elses level and kill lower levels not much fun in that. I also play competetive fighting games and go to tournaments so to say I don't play games where people are ready for me is a complete lie haha.
You didn't answer the question, did hostility not make the game more dynamic and random? Doesn't matter wether you liked it or if it was a good function, what matters is that it gave the game a unique presentation of anything can happen at anytime so be wary. Kept people on their toes, something Diablo's PvM fails to do.
I never personally attacked anyone haha, I just commented on how you guys berrated the OP because he wasn't "Hardcore" enough, yet same people sit there like you and cry because someone picked on you with hostility haha. So hardcore eh?
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo. You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.
I love how all of you guys are talking about hardcore like you are hardcore, yet whine and complain about PK and hostility ha.
I don't think there should be any easier method implemented for HC characters, maybe Leoric is the only boss that traps you, in which case not a big deal. I doubt they will make every boss a Duriel moment where you have a great chance of being suprised and wrecked especially since you should know the game before playing HC.