Adding artificial difficulty to "Hardcore" defeats the purpose of it.
The thing that makes Hardcore difficult, is the fact that you only get one chance, and adding in random new elements that don't exist in the normal game for the sake of difficulty would only annoy people.
Nothing needs to change, the game will be hard enough in that you can't rush ahead and will be forced to think about where you are going and what you are fighting, and the risk vs reward, not whether your randomly slung spell is going to hit a tree causing it to explode and the splinters kill you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The thing that makes Hardcore difficult, is the fact that you only get one chance, and adding in random new elements that don't exist in the normal game for the sake of difficulty would only annoy people.
Nothing needs to change, the game will be hard enough in that you can't rush ahead and will be forced to think about where you are going and what you are fighting, and the risk vs reward, not whether your randomly slung spell is going to hit a tree causing it to explode and the splinters kill you.