Let's say rewards with considerable value are added, what's to stop people from setting up rigged battles just to get rewards? Bets seems like the safest incentive for PvP deathmatches.
Competitive survival gauntlets, fastest event completion (first to complete a quest, first to kill a boss), highest kill counts, seems like the best place to put game-generated rewards in order to prevent rigging.
Competitive survival gauntlets, fastest event completion (first to complete a quest, first to kill a boss), highest kill counts, seems like the best place to put game-generated rewards in order to prevent rigging.