For MLG competition the main problem is that Diablo is an open-ended farming game, which makes creating an even, skill-based match very difficult. It's hard to even hand people "standard" gear when even the legendaries and set items are so random, not to mention merchants and crafting.
For a heavily overseen tournament (i.e. local) you can probably invest the money in getting a set of blues with identical stats. If you want player choice in gear though, adjucating that could be a mess.
Another idea would be to find ways to cap what can be spent on the AH. Maybe put a limit on which item tier you can go up on, keeping things down to say level 40 items for example. You can easily visually check with armor if players are respecting the rules, albeit it's harder for jewlery, not to mention socketed marquise gems.
If you wanted a more "sealed deck" type feel (think MTG) you could have each participant craft some mid-level gear at the start of the tourney. Like allowing say one to three of each armor piece to be crafted. Again difficulty enforcing though.
Anyway I agree that gear is really going to be the biggest thing to think about. You'll need to get games going under whatever gear restrictions for a while before you can really get an idea what skills might need banning.
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For a heavily overseen tournament (i.e. local) you can probably invest the money in getting a set of blues with identical stats. If you want player choice in gear though, adjucating that could be a mess.
Another idea would be to find ways to cap what can be spent on the AH. Maybe put a limit on which item tier you can go up on, keeping things down to say level 40 items for example. You can easily visually check with armor if players are respecting the rules, albeit it's harder for jewlery, not to mention socketed marquise gems.
If you wanted a more "sealed deck" type feel (think MTG) you could have each participant craft some mid-level gear at the start of the tourney. Like allowing say one to three of each armor piece to be crafted. Again difficulty enforcing though.
Anyway I agree that gear is really going to be the biggest thing to think about. You'll need to get games going under whatever gear restrictions for a while before you can really get an idea what skills might need banning.