PVP does not need a match making system or rewards.
1st. It needs a lobby system where you can check others gear. This lobby system should be simple where 1 person makes the game, becomes leader and can choose to kick anyone they want prior to game start. Also, the lobby leader can make the game private or public.
2.) Keeping track of wins only, NOT LOSSES. Winning is the only stat that should be recorded which would be useful in finding good players to duel. If stomping newbies is that players thing, then simply play against players with no wins. If a player is looking for a challenge then high wins is a clear sign of a good fight.
The only reward for pvp should be the actual battle. Rewards promote stupid players doing stupid things. Such as boosting. PVP should be kept true to its core. Which is PVP. Thats your reward, the love of the fight.
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1st. It needs a lobby system where you can check others gear. This lobby system should be simple where 1 person makes the game, becomes leader and can choose to kick anyone they want prior to game start. Also, the lobby leader can make the game private or public.
2.) Keeping track of wins only, NOT LOSSES. Winning is the only stat that should be recorded which would be useful in finding good players to duel. If stomping newbies is that players thing, then simply play against players with no wins. If a player is looking for a challenge then high wins is a clear sign of a good fight.
The only reward for pvp should be the actual battle. Rewards promote stupid players doing stupid things. Such as boosting. PVP should be kept true to its core. Which is PVP. Thats your reward, the love of the fight.