Well I don't mind if one handed Mighty Weapons would be the same damage as normal 2 handers, only give barb specific bonuses. Then I wouldn't have to worry.
But as far as logic goes I think they are 1 handers that deal slightly more damage than normal 1 handers, hence being "mighty".
I fear you think this is an MMO....You are not going be stuck being a pure support or pure healer....it just wont happen. However, a monk is a supporting characters (With heals etc) and you may not be playing to maximum efficiency without those skills. Every class will be able to have great damage output, but if you want to be a glass cannon monk might not be the best choice for you.
Thats just the thing. WHY can't I be a glass cannon Monk? It's quite frustrating. And I know its not a MMO. I played D2 for a long, long time and WoW for quite a while. BECAUSE of that I fear this.
I'm hoping I can go full face-ripping mode same as a barb can go a bit more "tanky" for arena. But considering it can wield x2 2 handers, I'm having quite a hard time imagining how this is going to be possible.
wtf are you talking about? No one can wield 2x 2-handers...
Also Monks will be just fine in dps/pvp... in fact i'm thinking monk will be a better tank than the barbarian.
Monks get high dodge - dodge negates ALL damage and snaring effects. They then have a passive that allows them to turn their dexterity into armor - allowing them to have high armor.
Monks then have good dps abilities and combos allowing them to output just as much damage as any other class. Just be warned that monk is going to the hardest class to properly master.
I fear you think this is an MMO....You are not going be stuck being a pure support or pure healer....it just wont happen. However, a monk is a supporting characters (With heals etc) and you may not be playing to maximum efficiency without those skills. Every class will be able to have great damage output, but if you want to be a glass cannon monk might not be the best choice for you.
Thats just the thing. WHY can't I be a glass cannon Monk? It's quite frustrating. And I know its not a MMO. I played D2 for a long, long time and WoW for quite a while. BECAUSE of that I fear this.
I'm hoping I can go full face-ripping mode same as a barb can go a bit more "tanky" for arena. But considering it can wield x2 2 handers, I'm having quite a hard time imagining how this is going to be possible.
So after a very long time I've made a choice of either going Monk or Wizard. Not sure what I'm going to go for first though, but discussing this specific issue might help me out a lot.
I worry that the damage output of the Monk would be reduced due to his ability to heal. I like the Monk class regardless of its healing powers. So I want to be sure that my damage would be the same as a Barb's \ Wizard's if executed correctly. I can't seem to shake off the "Pure DPS class" issue off my head.
Or even WORSE. No matter what game I play, I always end up choosing the underdog class, that does the least damage and needs to work the hardest to justify itself, and even more worse then that, I always end up healing because of that, and I'm tired of it. I don't want to be pushed into a corner I can't get out of where I'm, considering me being a Monk, I'm forced to bring a fuckton of healing spells on my bar just to justify my place in the arena, or not be taken at all since I will do less damage then other classes.
Also, regarding moving impaling effects (slows, etc), what are your thoughts about trying to catch a DH, Wiz, or a WD? seems like except for Dashing strike (which is utterly amazing, TOO amazing if you ask me, which I fear of it getting nerfed) we have no means of getting to our target.
I don't want to be a support class that is only being brought because of its Auras, or utilities in general. For once, I want to take names (ears) and kick some ass and enjoy the game.
What are your opinions on this?
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But as far as logic goes I think they are 1 handers that deal slightly more damage than normal 1 handers, hence being "mighty".
Does anyone know anything about this?
Quoted wrong guy, my apologies :3
ONE HANDER mighty weapon.
http://eu.battle.net/d3/en/item/mighty-weapon-1h/
Um yeah.. Mighty weapons are also 1 handers. Have you ever read items page?
Troll much?
Try playing Feral Druid in Cataclysm heroic bosses, then report back.
Especially without the latest set bonuses.
I didn't say that. As defense I'm counting on skills that I like more like Blinding Flash, Dashing Strike (to move away), Serenity, etc.
Mighty Weapons
Thats just the thing. WHY can't I be a glass cannon Monk? It's quite frustrating. And I know its not a MMO. I played D2 for a long, long time and WoW for quite a while. BECAUSE of that I fear this.
I'm hoping I can go full face-ripping mode same as a barb can go a bit more "tanky" for arena. But considering it can wield x2 2 handers, I'm having quite a hard time imagining how this is going to be possible.
So after a very long time I've made a choice of either going Monk or Wizard. Not sure what I'm going to go for first though, but discussing this specific issue might help me out a lot.
I worry that the damage output of the Monk would be reduced due to his ability to heal. I like the Monk class regardless of its healing powers. So I want to be sure that my damage would be the same as a Barb's \ Wizard's if executed correctly. I can't seem to shake off the "Pure DPS class" issue off my head.
Or even WORSE. No matter what game I play, I always end up choosing the underdog class, that does the least damage and needs to work the hardest to justify itself, and even more worse then that, I always end up healing because of that, and I'm tired of it. I don't want to be pushed into a corner I can't get out of where I'm, considering me being a Monk, I'm forced to bring a fuckton of healing spells on my bar just to justify my place in the arena, or not be taken at all since I will do less damage then other classes.
Also, regarding moving impaling effects (slows, etc), what are your thoughts about trying to catch a DH, Wiz, or a WD? seems like except for Dashing strike (which is utterly amazing, TOO amazing if you ask me, which I fear of it getting nerfed) we have no means of getting to our target.
I don't want to be a support class that is only being brought because of its Auras, or utilities in general. For once, I want to take names (ears) and kick some ass and enjoy the game.
What are your opinions on this?