<- One of the old d2 pvp`ers HOPING they wont fuck it up like they did in wow with resilence and "pvp gear" I wanna one shot nubs with my perfect gear that the casual scrub cant get...
I agree with you on the level of not wanting things changed purely for pvp, but on a man to man level, you need your mouth slapped off of you
Imo they should completely seperate PVP from PVE meaning:
Target searching spells should be forbidden since there is no skill involved in shooting them and impossible to dodge
Gearwise it should be consider to ban usual gear from pvp and instead replace it with specialy designed pvp gear. This would make it much easier to balance the dmg and surviveabality of each player. I dont know how hard it is to implement something like this in the game but in my imagination it would something like the following:
-PvP is restricted to max lvl Players
-Once you reach lvl 60 you get your character duplicated but without any equipment and instead like a pvp starter gear
-To get better gear you have to do PvP and get a currency for winning ( like Arena Points in WoW)
This are my thoughts so far and i hope pvp wont be oneshotting and rather interesting 1 to 2 min fights.
Man are YOU gonna be mad when pvp launches, and I stand in the corner hittin you with hungering arrows =D
I'd like to see some exact theory crafting numbers on this topic. On the official blizz forums one guy was claiming he could get up to 95% damage reduction on his monk.. but even 95% vs. a DH that can crit for 1 million self buffed.. it's a one shot battle. Either the DH hits first or the monk gets past the first round of CC and hits first.
My first 60 was a witch doctor. Even with bad gear for a level 60 my Haunt does 575% weapon damage over 12 seconds + 288% over 2 seconds. This ONE dot alone will do over 300k damage over the course of its life (without crits or buffs). So no buffs and no crits, I will do 12,500 damage to a 95% reduction player. Then throw on unavoidable damage like Acid Cloud or spirit barrage... insane damage even vs. insanely geared players.
Now you take 3 vs 3 player battles, throw in buffs and everybody elses damage. Were looking at 5 second battles.
Does anybody know of a theory crafting spreadsheet?
I will say lawl, and smoke screen your haunt. muhahahaha.
After having two level 60s and watching tons of streams, if they don't plan to have different PvP mechanics for skills or damage reduction, we will see nothing more than 1 shotting pvp
I feel it will be like this...
First CC or First 1 shot crit wins.
We already have demon hunters who can crit for 1 million
Hell my witch doctor with bad gear can crit for almost 400k
Considering average health pools for REALLY GOOD geared players are 50k.. They would have to nerf damage over 75% to avoid 1 shot kills.
Let's not mention my WD can keep something CC'd almost 100% of the time as is. They would have to nerf CC durations at least 75% as well.
Hex, fear, confusion, thats 20 seconds of CC there.. Who can't die in 20 seconds?
Thoughts?
Luckily, they plan on people obliterating each other over and over in pvp. So yea, you're gonna see a LOT of hunger arrows fired from the other side of the map as soon as the match starts =D And it'l probably be me doing it =P
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I agree with you on the level of not wanting things changed purely for pvp, but on a man to man level, you need your mouth slapped off of you
Man are YOU gonna be mad when pvp launches, and I stand in the corner hittin you with hungering arrows =D
I will say lawl, and smoke screen your haunt. muhahahaha.
Luckily, they plan on people obliterating each other over and over in pvp. So yea, you're gonna see a LOT of hunger arrows fired from the other side of the map as soon as the match starts =D And it'l probably be me doing it =P