Not having to maintain 2 full sets of skills for ALL classes. (ie. unlikely to have new skills just for PvP)
- Jay has already confirmed they can change the way individual skills work in PvP vs PvM, but that's different from having to maintain 2 separate sets of skills.
What do you mean by "maintain 2 full set of skills"? Are you saying that players shouldn't have to develop builds specifically suited for pvp and pve? If so, that's probably the most ignorant and illogical expectation I've ever read, and I've ready a lot of idiotic stuff. If you expect the best pve builds to automatically somehow be the most efficient pvp builds by some act of brilliant design you're delusional. That is simply the nature of 2 separate aspects of the game, YOU'LL HAVE TO ADAPT DEPENDING ON YOUR OPPPONENT. SHOCKER I KNOW!!!
Point 1 and 2 are completely valid and acceptable.
This is from the developer's point of view. No one cares about Players having to maintain builds. But for developers to maintain 2 potentially different sets of skills / runes for each class is beyond unreasonable for a game that you're not paying monthly or have a cash shop for. Maintaining 2 different skills/runes for PvM & PvP is a huge undertaking, and will cause mass confusion on the main player base.
In diablo no class is balanced against each other in 1v1. And it is unreasonable to expect it to be so. The compromise in Wow is to nerf abilities that give an "unfair advantage" in PvP. In Starcraft the 3 races are meant to be balanced. However in Diablo this is not an option the developers are willing to pursue which is why some of the class abilities/runes are so awesome.
From all comments from the dev's (specifically Jay) as long as whatever they do for PvP does not require
1. Screwing around with ANY PvE skills because of PvP imbalance, its on the table
2. Not having to maintain 2 full sets of skills for ALL classes. (ie. unlikely to have new skills just for PvP)
- Jay has already confirmed they can change the way individual skills work in PvP vs PvM, but that's different from having to maintain 2 separate sets of skills.
3. Anything that decreases the PvM game. (ie. PKing, Killsteal etc)
That's their bottom line, or what they have told us. For the PvM folks, if it doesn't affect the PvM game I don't think we care either way. And they have said that currently PvP is priority #1, only thing that would trump it is a day 1 game breaking bug.
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This is from the developer's point of view. No one cares about Players having to maintain builds. But for developers to maintain 2 potentially different sets of skills / runes for each class is beyond unreasonable for a game that you're not paying monthly or have a cash shop for. Maintaining 2 different skills/runes for PvM & PvP is a huge undertaking, and will cause mass confusion on the main player base.
In diablo no class is balanced against each other in 1v1. And it is unreasonable to expect it to be so. The compromise in Wow is to nerf abilities that give an "unfair advantage" in PvP. In Starcraft the 3 races are meant to be balanced. However in Diablo this is not an option the developers are willing to pursue which is why some of the class abilities/runes are so awesome.
1. Screwing around with ANY PvE skills because of PvP imbalance, its on the table
2. Not having to maintain 2 full sets of skills for ALL classes. (ie. unlikely to have new skills just for PvP)
- Jay has already confirmed they can change the way individual skills work in PvP vs PvM, but that's different from having to maintain 2 separate sets of skills.
3. Anything that decreases the PvM game. (ie. PKing, Killsteal etc)
That's their bottom line, or what they have told us. For the PvM folks, if it doesn't affect the PvM game I don't think we care either way. And they have said that currently PvP is priority #1, only thing that would trump it is a day 1 game breaking bug.