"Never argue with an idiot, for they will drag you down to their level, and then beat you with experience." - Mark Twain
He disagrees with your attack on Blizzard, and must therefore be a Blizzard fanboy. This argument makes me seize all potentially fruitfull discussion you could have had with me on these boards. Goodbye =)
I must say that while I'm definitely not much of a PvP player, I do find the argument that a PvP patch with new PvP modes would be wasting resources to be atleast as ignorant as the side saying Diablo is essentially a PvP game. If PvP is where the most fun for efford can be gained, then let it be so.
Well let's see, I didn't insult anyone directly nor did I say anything that should be taken as hateful.
Except you belittle your fellow debaters with comments like "Love this community" and "kids these days crack me up" sort of stuff =)
This entire discussion has become one knee-jerk reaction after another. Really, why are we taking sides in this discussion? Why does everyone need to be either for or against PvP? I'm personally entirely for the implementation of a fun PvP arena. Customization of how these arena's work sounds interesting and workable to me. Open game consentual duelling might be an option, if the interaction with the open world doesn't make it gimped. We're in no position to decide that one, since we don't know the game enough. E-sports has some definit downsides for PvM though, so I would say that's not a very good idea.
Well lets see, I work for a multi billion dollar company.
While your argument makes sense, this line really weakens it. It makes this an authority claim, which is essentially an ad hominem where it is not needed.
As for the point presented in your statement, you're very correct to say Blizzard should not crap on a big part of their playerbase (which I'll admit PvP'ers definitely are).
However, what we in all probability will fundamentally disagree on, is wether or not they are "crapping" on the PvP playerbase. Blizzard being Blizzard has made decisions to form this game. These decisions are influenced, but not pushed, by what was available in Diablo 2. I have absolutely no doubt that they have experimented with open world PvP, in the form of hostiling, per Diablo 2 example. For the same reason they cannot impress upon us how hard inferno will be, or how awesome the storyline will be, they cannot fully explain why this did not work as well as we all might have hoped.
As for the E-sport factor many are asking for, there are other objections I've already posted about in another thread. It comes down to that if they redesign every character to have a balanced PvP version of it, it would go far beyond the scope of messing around with crowd control timers, to the point where people have to relearn an essentially new class when they decide to PvP. This would make it extremely new player unfriendly, which simply is not the type of game Blizzard is willing to release.
I hope I made some sense, somewhere in this post. ^^
"Never argue with an idiot, for they will drag you down to their level, and then beat you with experience." - Mark Twain
He disagrees with your attack on Blizzard, and must therefore be a Blizzard fanboy. This argument makes me seize all potentially fruitfull discussion you could have had with me on these boards. Goodbye =)
This entire discussion has become one knee-jerk reaction after another. Really, why are we taking sides in this discussion? Why does everyone need to be either for or against PvP? I'm personally entirely for the implementation of a fun PvP arena. Customization of how these arena's work sounds interesting and workable to me. Open game consentual duelling might be an option, if the interaction with the open world doesn't make it gimped. We're in no position to decide that one, since we don't know the game enough. E-sports has some definit downsides for PvM though, so I would say that's not a very good idea.
As for the point presented in your statement, you're very correct to say Blizzard should not crap on a big part of their playerbase (which I'll admit PvP'ers definitely are).
However, what we in all probability will fundamentally disagree on, is wether or not they are "crapping" on the PvP playerbase. Blizzard being Blizzard has made decisions to form this game. These decisions are influenced, but not pushed, by what was available in Diablo 2. I have absolutely no doubt that they have experimented with open world PvP, in the form of hostiling, per Diablo 2 example. For the same reason they cannot impress upon us how hard inferno will be, or how awesome the storyline will be, they cannot fully explain why this did not work as well as we all might have hoped.
As for the E-sport factor many are asking for, there are other objections I've already posted about in another thread. It comes down to that if they redesign every character to have a balanced PvP version of it, it would go far beyond the scope of messing around with crowd control timers, to the point where people have to relearn an essentially new class when they decide to PvP. This would make it extremely new player unfriendly, which simply is not the type of game Blizzard is willing to release.
I hope I made some sense, somewhere in this post. ^^