And that's why this game won't be for you. Get your competitive PvP fix somewhere else (as you apparently already do, so I don't see the problem).
Maka, see this is something that many of us are very angry about. THIS casual only mentality is different from what diablo is supposed to be.
Competitiveness is very important, I don't care if you have casual options to, that's all well and great, you should have the ability to PvP casually if you want to, but that doens't mean you need to FORCE players not to compete with each other and be able to monitor it with a ranking system.
It really is a fundamental part of what drives PvP and gives it that passion to improve, and creates that depth that is so badly needed. Casual is all fine and well, but for lots of players, we need that competitiveness, and you shouldn't be on the side of denying them that.
This really boils down to a simple truth; There are two very different ways of approaching the game, and the community is pretty split on this point.
- One side only views the game as PvE only, with very limited, casual, pvp. And it seems directly opposed to anything that even resembles an attempt to understand the PvP community's wishes.
- And obviously the other side feels that the game needs to have a very deep and fundamental PvP focus, and most likely comes from a rich tradition in many many games (including both Diablo I and Diablo II) that allowed open world PvP, and a PvP focused end game.
Not trying to instigate another argument, but for a great many of us, in Diablo I and II, PvP was our main and only focus, PvE was simply a means to an end (as the OP eloquently stated) and we farmed our items through simply to improve our success in PvP.
This was an amazing feature of diablo and we only wish it to be expanded upon and adopted lovingly by blizzard. And I feel like the removal of open world PvP, and the refusal to seperately balance PvP from PvE is an attack on our Diablo culture as a whole.
Please try and understand, we know you don't want PvE messed up, but don't use that as an excuse to attack our interests as well
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Maka, see this is something that many of us are very angry about. THIS casual only mentality is different from what diablo is supposed to be.
Competitiveness is very important, I don't care if you have casual options to, that's all well and great, you should have the ability to PvP casually if you want to, but that doens't mean you need to FORCE players not to compete with each other and be able to monitor it with a ranking system.
It really is a fundamental part of what drives PvP and gives it that passion to improve, and creates that depth that is so badly needed. Casual is all fine and well, but for lots of players, we need that competitiveness, and you shouldn't be on the side of denying them that.
- One side only views the game as PvE only, with very limited, casual, pvp. And it seems directly opposed to anything that even resembles an attempt to understand the PvP community's wishes.
- And obviously the other side feels that the game needs to have a very deep and fundamental PvP focus, and most likely comes from a rich tradition in many many games (including both Diablo I and Diablo II) that allowed open world PvP, and a PvP focused end game.
Not trying to instigate another argument, but for a great many of us, in Diablo I and II, PvP was our main and only focus, PvE was simply a means to an end (as the OP eloquently stated) and we farmed our items through simply to improve our success in PvP.
This was an amazing feature of diablo and we only wish it to be expanded upon and adopted lovingly by blizzard. And I feel like the removal of open world PvP, and the refusal to seperately balance PvP from PvE is an attack on our Diablo culture as a whole.
Please try and understand, we know you don't want PvE messed up, but don't use that as an excuse to attack our interests as well