Why not just implement the cool features because they are cool?
Boom. No one can argue with that.
This is the most basic reason why competitive formats should be introduced; because they improve the game. Not for some fear of the game becoming "E-Sports" centered, or to detract from someone's PvE experience. No. They're awesome, fun, and will provide an enormous amount of enjoyment and replay value for a wide section of the consumer base.
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
Having an arena PvP mode and an actual matchmaker might not be the fully featured PvP that many, including me, would like, but saying it is 0% is a bit of a stretch, isn't?
I'd say it's more 80% PvE and 20% PvP.
The problem of developing all those modes is exactly that. They take precious development time. They won't just put it in the game and go "screw it, we won't even discuss the feature, just add a horde mode with random monsters", if they're going to add something, it has to be nearly perfect. That's their developer's philosophy, not an absolutist ideology, and it has worked pretty well until today.
That was a little hyperbole to illustrate my point. But if you think one map and hidden ranking system took 20% of the development time compared to the rest of the PvM game you're delusional.
I'd say it's about 3% PvP and 97% PvE in terms of hours spent developing. I would be perfectly happy with 80/20, but if that were the case we'd have some amazing competitive formats to look forward to in Diablo 3.
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
If you ask me I'd include world PvP. Fighting groups of players who have to get to a certain point and capture/kill an objective. You'd have a huge map at your disposal, like the marshes from Act 3 of D2.
Arena is just too boring and predictable.
This idea sounds ridiculously fun.
Content racing, objective based PvP, arena (all formats), hoard mode, "winner takes all" duels (team and solo), and so much more could make this game absolutely incredible and give it infinite replay value. Too bad it probably won't be given any development focus whatsoever because of some absolutist ideology that diablo must be a 100% pve game.
Not 99%, not 95%, ONE HUNDRED PERCENT.
Insane.
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
There has to be some reasonable middle ground between balancing for razor edge e-sport competition and maintaining a fun, enthralling, and overall respectable PvP system.
Jay Wilson's view on PvP in Diablo 3 is absolutely fanatical and if that's followed it's going to be a huge disservice to what this game could be in terms of drawing in a wider audience and providing a huge amount of replay value.
Rollback Post to RevisionRollBack
To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
Boom. No one can argue with that.
This is the most basic reason why competitive formats should be introduced; because they improve the game. Not for some fear of the game becoming "E-Sports" centered, or to detract from someone's PvE experience. No. They're awesome, fun, and will provide an enormous amount of enjoyment and replay value for a wide section of the consumer base.
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.
That was a little hyperbole to illustrate my point. But if you think one map and hidden ranking system took 20% of the development time compared to the rest of the PvM game you're delusional.
I'd say it's about 3% PvP and 97% PvE in terms of hours spent developing. I would be perfectly happy with 80/20, but if that were the case we'd have some amazing competitive formats to look forward to in Diablo 3.
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.
This idea sounds ridiculously fun.
Content racing, objective based PvP, arena (all formats), hoard mode, "winner takes all" duels (team and solo), and so much more could make this game absolutely incredible and give it infinite replay value. Too bad it probably won't be given any development focus whatsoever because of some absolutist ideology that diablo must be a 100% pve game.
Not 99%, not 95%, ONE HUNDRED PERCENT.
Insane.
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.
Jay Wilson's view on PvP in Diablo 3 is absolutely fanatical and if that's followed it's going to be a huge disservice to what this game could be in terms of drawing in a wider audience and providing a huge amount of replay value.
http://diablo3onfarm.wordpress.com/ - Your source for efficient Diablo 3 Farming and news from a unique perspective.