It is the player's own fault for dieing right before the boss, it usually means that they weren't prepare or were getting overconfident. I just don't see why they should reward you for failing to survive. Death should come with some penalties, and not receiving loot or exp(along with losing some durability.) seems like a good penalty.
So now I'm dead just in time to miss out on all the loot and experience. I will soooooo totally go postal when that happens. If it happens more than once I will probably not group much, especially for boss kills.
How does this differ from Diablo 2? Or even Diablo 1? Is there any ARPG where if you die right before the boss does you still receive loot?
This is like having a boss in a RPG kill your whole party and then die(or would have died) from a DoT right after. Should you still be rewarded with the boss dead and its loot(if it had any)?
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It is the player's own fault for dieing right before the boss, it usually means that they weren't prepare or were getting overconfident. I just don't see why they should reward you for failing to survive. Death should come with some penalties, and not receiving loot or exp(along with losing some durability.) seems like a good penalty.
How does this differ from Diablo 2? Or even Diablo 1? Is there any ARPG where if you die right before the boss does you still receive loot?
This is like having a boss in a RPG kill your whole party and then die(or would have died) from a DoT right after. Should you still be rewarded with the boss dead and its loot(if it had any)?