Jay Wilson's outlook on the PvP scene is very disappointing.
Not sure if we're saying the same thing here, but after reading Jay Wilson's comments, it's like he is disappointed with the PvP development. He may be the lead designer, but he still has to work with the design team's opinions too. I'm glad he tends to be a supporter of more cutthroat and hardcore play because someone needs to be rooting for those crazy guys.
Personally, I'm sad the pressure has been diminished since it's no longer "last man standing". Making a comeback when you're outnumbered makes for a very satisfying win. But at the same time, learning your opponents strategy and being able to adapt to that and become successful over the course of a match is also great. I think fluidity of the "Team Deathmatch" style will facilitate that more than a reset every round.
Not sure if we're saying the same thing here, but after reading Jay Wilson's comments, it's like he is disappointed with the PvP development. He may be the lead designer, but he still has to work with the design team's opinions too. I'm glad he tends to be a supporter of more cutthroat and hardcore play because someone needs to be rooting for those crazy guys.
Personally, I'm sad the pressure has been diminished since it's no longer "last man standing". Making a comeback when you're outnumbered makes for a very satisfying win. But at the same time, learning your opponents strategy and being able to adapt to that and become successful over the course of a match is also great. I think fluidity of the "Team Deathmatch" style will facilitate that more than a reset every round.