I think an interesting way to do matchmaking and wagers in PvP is this:
Form your team, and select the item/items your team wants to wager. Also, you select item types and/or stats that you will accept from opponents. Then, through a wager/match GUI, other teams can search through the list of wagered items, and challenge the team who has items they're willing to fight for.
So basically, the most elite teams will rise to the top quickly, acquiring better and better items. So having top-end gear will basically force the best PvP teams to constantly fight each other, because all the best gear will be won by the best teams.
But other teams might have a good crafter/grinder who pumps out awesome gear from PvE.. Those teams can then put up stakes that are attractive enough to fight the best teams. So you'd have these leet, champion teams who would be constantly challenged by new teams.
That would freaking rock, imo.
That's what I was thinking too. The "hosting" team get to choose if they accept the item of the team that found them in the wagered item list.
But there is a problem, people can look the stats of the host/joiner and choose to not battle anything tougher. That wouldn't happen with automatic matchmaking.
Here's an idea: at the end of the match, if you won, you can open a golden chest with an item level equals to the average level of the opposite team. You can't fight tbe same team more than once a day to prevent abuse.
Well actually, you can't prevent abuse so scrap that.
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That's what I was thinking too. The "hosting" team get to choose if they accept the item of the team that found them in the wagered item list.
But there is a problem, people can look the stats of the host/joiner and choose to not battle anything tougher. That wouldn't happen with automatic matchmaking.
Well actually, you can't prevent abuse so scrap that.