The 6750M in my Macbook Pro runs the res just fine. In fact, mobile GPUs have been able to push that res just fine for two-three years now.
There's a big difference between supporting 2560x1440 and getting 60FPS in Diablo 3 max detail at that resolution. That's what the original poster is talking about.
I think alot of people replying here forget that 2560x1440 is almost double the pixels as 1080p. Which means half the frame rate on the same GPU.
Current generation (and in all likelyhood next generation also) laptop GPUs can't max out D3 at this resolution with playable frame rates. Even a lot of desktop GPUs will struggle.
In my experience, you gain a lot of speed by turning down/off shadows. That effect doesn't make a big difference in the visuals, but massively improves frame rate.
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Current generation (and in all likelyhood next generation also) laptop GPUs can't max out D3 at this resolution with playable frame rates. Even a lot of desktop GPUs will struggle.
In my experience, you gain a lot of speed by turning down/off shadows. That effect doesn't make a big difference in the visuals, but massively improves frame rate.