As far as MF goes, whats his face read through all the attributes we can upgrade with paragon points and MF / GF wasn't one of them, leading me to believe the values will stay the same. Whether or not we reach max MF at Plvl100 still is another question.
I really really really sincerely hope they lower the overall MF cap. Remember that example in the video? You'll get 6 legendaries per average act 3 MP10 playthrough as compared to 1 right now. So on average about 6 times more legendaries. Right now, the MF cap is 680, which means a capped player gets 6 times more legendaries than a single player at paragon 0 and no MF equipped. However, the capped player probably also has higher DPS and kills mobs three times as fast (and that's very very very conservative). Which means the high-end player will get 20x more legendaries.
This is just too much difference. While the high-end players will find more than hundreds of legendaries after a week of intense farming (~50 hours) it'll take casual players one or two months to play that much and in the end they'll get only 5% of the amount of these legendaries, which is one per week or so. That's just insane. The noobs will complain about never seeing these promised build-changing legendaries, while the pros are bored after a couple of months. Therefore... I hope the fixed MF cap is 200-300 or so, at most. The number of drops should be controlled by killspeed, not one arbitrary stat.
I dare to speak it out but... imho, it'd be best for the game if MF was removed completely.
We know for sure now that there won't be a second class, and it's pretty safe to assume that PvP is not part of Blizzcon's feature (it might even not be part of the x-pac). I also don't think they'll reveal all bosses/areas (Blizzard doesn't do spoilers like that, remember that the beta went to level 13 only to avoid revealing anymore content).
I think we'll see more details about crafting and transmog, maybe some more details about gems (I hope diamond is not the only new gem and they change the existing gems a bit), and details on loot runs and Neph Trials. I'd be surprised if they have real "new" stuff.
I mostly hope they'll answer my 2 main questions left: 1) will there be an option to skip the freaking cut scenes and 2) will there be an option to quickly switch gear/specs. Once all the items and skills are balanced, these would be my two main "concerns". (In addition to a self-found mode which is pretty much off the table for now with the addition of more BoA.)
@ruksak: Your friends list isn't public, we can't see that.
@OP: No idea, but I like surprises, so I'll just wait. One thing I actually don't want to know more about is the lore. For example, will we fight one of the "old" bosses? Will Leah/Cain come back? Why the hell should they spoiler the entire story at Blizzcon. If they do, I hope it'll all be in hidden in discussions and announcements as "spoiler". I want to enjoy the first playthrough of act 5 and not know every detail about it...
I really really really sincerely hope they lower the overall MF cap. Remember that example in the video? You'll get 6 legendaries per average act 3 MP10 playthrough as compared to 1 right now. So on average about 6 times more legendaries. Right now, the MF cap is 680, which means a capped player gets 6 times more legendaries than a single player at paragon 0 and no MF equipped. However, the capped player probably also has higher DPS and kills mobs three times as fast (and that's very very very conservative). Which means the high-end player will get 20x more legendaries.
This is just too much difference. While the high-end players will find more than hundreds of legendaries after a week of intense farming (~50 hours) it'll take casual players one or two months to play that much and in the end they'll get only 5% of the amount of these legendaries, which is one per week or so. That's just insane. The noobs will complain about never seeing these promised build-changing legendaries, while the pros are bored after a couple of months. Therefore... I hope the fixed MF cap is 200-300 or so, at most. The number of drops should be controlled by killspeed, not one arbitrary stat.
I dare to speak it out but... imho, it'd be best for the game if MF was removed completely.
I think we'll see more details about crafting and transmog, maybe some more details about gems (I hope diamond is not the only new gem and they change the existing gems a bit), and details on loot runs and Neph Trials. I'd be surprised if they have real "new" stuff.
I mostly hope they'll answer my 2 main questions left: 1) will there be an option to skip the freaking cut scenes and 2) will there be an option to quickly switch gear/specs. Once all the items and skills are balanced, these would be my two main "concerns". (In addition to a self-found mode which is pretty much off the table for now with the addition of more BoA.)
@OP: No idea, but I like surprises, so I'll just wait. One thing I actually don't want to know more about is the lore. For example, will we fight one of the "old" bosses? Will Leah/Cain come back? Why the hell should they spoiler the entire story at Blizzcon. If they do, I hope it'll all be in hidden in discussions and announcements as "spoiler". I want to enjoy the first playthrough of act 5 and not know every detail about it...