I also feel like legendaries need to be more rare, so you'd have the "special" ones that are really good but rarely seen, even on other players or the AH.
I think one of the big issues is that the legendaries, even "bad" legendaries are just too good (and drop too often) for the content available. So you end up with every player wearing some random crappy roll legendaries since said crappy roll legendary comes with better base stats than 99% of rares.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.
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I think one of the big issues is that the legendaries, even "bad" legendaries are just too good (and drop too often) for the content available. So you end up with every player wearing some random crappy roll legendaries since said crappy roll legendary comes with better base stats than 99% of rares.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.