Yes many many good ideas mentioned by MrMonstrosity. Hope blizzard sees this and consider implementing a few or hope it inspire them to implement something up their sleeves that is even better for the community.
For instance, the graphics on which item had possibly dropped with different graphics on it.
Also for the discovery e.g. the grandfather à increases wielding 2handed sword damage by 4% is quite restrictive I mean, would not that be like if I found a extremely good axe I would not want to change to have increases (rewards) for axe I would have to farm all the legendary axes. (but I get the idea its to increase ‘’quest’’/achievements to work towards)
Good suggestion for magic find. But not applicable towards players who could not afford to play long long long long hours a day. Maybe if the NV could be saved instead of removed after a 2 hours run in act 1. And when I play next, the monster that I killed DO NOT respawn and I continue on from there.
Gem versions are there for a purpose. Unless you are super season player. For a new player for instance, there is the sense of achievement for collecting and slowly upgrading the gem to a higher version. Yes it’s a tedious (almost endless process) but maybe if experience could be rewarded for crafting it might not seem too bad.
nice mention of the gold sink. Very good way to deplete gold. And lastly very hyped with the idea of skills on items. It would be kind of like in d2 where a barbarians helm could allow you to morph to a werewolf etc.
my 2 cents worth.
I feel that paragon levelling is good that it rewards magic find and gold find.
but comparatively to d2 the difference in levelling is the ability to grow more powerful with your character with skillpoints/statpoints.
I think a way to combat this be good if say skill books can be earned through quest similar to that like hellfire ring. Fighting ubers etc. (of cos only doable after completing inferno difficulty)
so what these skillbooks do is open up a 7 slot for skills. and it can only be for these 'skillbook skills' not for elective mode e.g. this 7 slot cannot be for primary/secondary/defensive/terror/decay/voodoo if it’s a witch doctor.
e.g. Barbarian Frost Behemoth
->summons a frost dragon
--->skill runes for it could be different ice spells like frost nova/blizzard etc Strength of Bul'Kathos
-> gains increase X% lifesteal for X seconds
---> skill runes for it could be with other bonuses
Monk Swift Saber
-> summons a sabertooth
--->skill runes for it could be different lightning spells like chain lighting etc Inna’s inner energy
-> gains increase critical damage % for X seconds
---> skill runes for it could be with other bonuses
Wizard Phoenix
-> summons a fiery phoenix
--->skill runes for it could be different fire like mortar etc Tal Rasha’s Last Will
-> arcane resource becomes unlimited for X seconds
---> skill runes for it could be with other bonuses
Witch Doctor Advanced summoning (I might be abit bias here. But it’s the class I play a lot)
-> summons 2 gargantuan or gives gargantuan a plague aura
-> improves dogs to wolves (higher CD and CC)
-> increases corpse spiders thrown
-> doubles the handful toads
-> firebats have increase casting speed
-> hex (improves abilities of runes e.g. hedge magic heals higher)
-> fetish army (last longer)
-> big bad voodoo (increase radius)
--->skill runes be any of the mentioned Zunimassa’s Blessing
-> for X second a clone of you will cast certain spells together with you
---> skill runes for it could be with other bonuses
Demon Hunter Mystic Stag
-> summons an arcane stag
--->skill runes for it could be different arcane skills like arcane sentry from champions etc Natalya’s Shadow
-> for X second you gain X% attack speed and X% movement speed
---> skill runes for it could be with other bonuses
Lastly, a rough estimate of the patch for loot 2.0 would be dec. given that blizzcon is in nov.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For instance, the graphics on which item had possibly dropped with different graphics on it.
Also for the discovery e.g. the grandfather à increases wielding 2handed sword damage by 4% is quite restrictive I mean, would not that be like if I found a extremely good axe I would not want to change to have increases (rewards) for axe I would have to farm all the legendary axes. (but I get the idea its to increase ‘’quest’’/achievements to work towards)
Good suggestion for magic find. But not applicable towards players who could not afford to play long long long long hours a day. Maybe if the NV could be saved instead of removed after a 2 hours run in act 1. And when I play next, the monster that I killed DO NOT respawn and I continue on from there.
Gem versions are there for a purpose. Unless you are super season player. For a new player for instance, there is the sense of achievement for collecting and slowly upgrading the gem to a higher version. Yes it’s a tedious (almost endless process) but maybe if experience could be rewarded for crafting it might not seem too bad.
nice mention of the gold sink. Very good way to deplete gold. And lastly very hyped with the idea of skills on items. It would be kind of like in d2 where a barbarians helm could allow you to morph to a werewolf etc.
my 2 cents worth.
I feel that paragon levelling is good that it rewards magic find and gold find.
but comparatively to d2 the difference in levelling is the ability to grow more powerful with your character with skillpoints/statpoints.
I think a way to combat this be good if say skill books can be earned through quest similar to that like hellfire ring. Fighting ubers etc. (of cos only doable after completing inferno difficulty)
so what these skillbooks do is open up a 7 slot for skills. and it can only be for these 'skillbook skills' not for elective mode e.g. this 7 slot cannot be for primary/secondary/defensive/terror/decay/voodoo if it’s a witch doctor.
e.g.
Barbarian
Frost Behemoth
->summons a frost dragon
--->skill runes for it could be different ice spells like frost nova/blizzard etc
Strength of Bul'Kathos
-> gains increase X% lifesteal for X seconds
---> skill runes for it could be with other bonuses
Monk
Swift Saber
-> summons a sabertooth
--->skill runes for it could be different lightning spells like chain lighting etc
Inna’s inner energy
-> gains increase critical damage % for X seconds
---> skill runes for it could be with other bonuses
Wizard
Phoenix
-> summons a fiery phoenix
--->skill runes for it could be different fire like mortar etc
Tal Rasha’s Last Will
-> arcane resource becomes unlimited for X seconds
---> skill runes for it could be with other bonuses
Witch Doctor
Advanced summoning (I might be abit bias here. But it’s the class I play a lot)
-> summons 2 gargantuan or gives gargantuan a plague aura
-> improves dogs to wolves (higher CD and CC)
-> increases corpse spiders thrown
-> doubles the handful toads
-> firebats have increase casting speed
-> hex (improves abilities of runes e.g. hedge magic heals higher)
-> fetish army (last longer)
-> big bad voodoo (increase radius)
--->skill runes be any of the mentioned
Zunimassa’s Blessing
-> for X second a clone of you will cast certain spells together with you
---> skill runes for it could be with other bonuses
Demon Hunter
Mystic Stag
-> summons an arcane stag
--->skill runes for it could be different arcane skills like arcane sentry from champions etc
Natalya’s Shadow
-> for X second you gain X% attack speed and X% movement speed
---> skill runes for it could be with other bonuses
Lastly, a rough estimate of the patch for loot 2.0 would be dec. given that blizzcon is in nov.