I think this is a great idea. Though I also think it's a little complex, and it could be simplified and improved in some aspects.
I don't see why the Mystic should be involved in enhancing skills and runes, she should only enchance and improve items, not skills.
My suggestion is to give the player a "Nephalem Power Tree", where he can spend "Nephalem Power" points to improve different skills and runes. In order to get "Nephalem Power" points, the player should first equip items with a "+X to Magic Power" if he's a wizard, "+X to Mighty Power" if he's a barbarian, etc.
For example: a barbarian could spend 3 points improving Frenzy damage, and once he spent 3 points on the skill, he would unlock another level, where he can also improve the different runes, like "increase maniac bonus to 5% per stack", or "increase the chance of triggering Sidearm to 35%", etc.
To be able to do that, the barbarian first needs to have 4 Nephalem Power points. Let's say he equips a weapon with "+2 to Mighty Power", a ring with "+1 to Nephalem Power", and a belt with "+1 to Mighty Power". If he spends all 4 points, and then unequips the belt, he would instantly remove the last point he spent from the Nephalem Power Tree.
Another way to win Nephalem Power points could be by Paragon Levels, let's say you get 1 point every 10 Paragon Levels, so you will have 10 Nephalem Power points at Paragon 100. This would be another motivation for players to level up to Paragon 100.
So, to make it short: I don't think the Mystic should be in charge to improve skills and runes. Instead, we should have a Nephalem Power Tree, where you can spend these points that you can get by item rolls or by Paragon Levels, in order to improve your skills and runes =)
Edit: oh, and I really loved the idea to grant Magic Power, Spiritual Power, Mighty power, Dark Power and Tribal Power as full set bonuses. That way people will start wearing full sets once again, and not only 2-3 pieces (because 2-3 pieces bonuses are even better than 4-5 pieces bonuses...)
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I don't see why the Mystic should be involved in enhancing skills and runes, she should only enchance and improve items, not skills.
My suggestion is to give the player a "Nephalem Power Tree", where he can spend "Nephalem Power" points to improve different skills and runes. In order to get "Nephalem Power" points, the player should first equip items with a "+X to Magic Power" if he's a wizard, "+X to Mighty Power" if he's a barbarian, etc.
For example: a barbarian could spend 3 points improving Frenzy damage, and once he spent 3 points on the skill, he would unlock another level, where he can also improve the different runes, like "increase maniac bonus to 5% per stack", or "increase the chance of triggering Sidearm to 35%", etc.
To be able to do that, the barbarian first needs to have 4 Nephalem Power points. Let's say he equips a weapon with "+2 to Mighty Power", a ring with "+1 to Nephalem Power", and a belt with "+1 to Mighty Power". If he spends all 4 points, and then unequips the belt, he would instantly remove the last point he spent from the Nephalem Power Tree.
Another way to win Nephalem Power points could be by Paragon Levels, let's say you get 1 point every 10 Paragon Levels, so you will have 10 Nephalem Power points at Paragon 100. This would be another motivation for players to level up to Paragon 100.
So, to make it short: I don't think the Mystic should be in charge to improve skills and runes. Instead, we should have a Nephalem Power Tree, where you can spend these points that you can get by item rolls or by Paragon Levels, in order to improve your skills and runes =)
Edit: oh, and I really loved the idea to grant Magic Power, Spiritual Power, Mighty power, Dark Power and Tribal Power as full set bonuses. That way people will start wearing full sets once again, and not only 2-3 pieces (because 2-3 pieces bonuses are even better than 4-5 pieces bonuses...)