That was actually my very first iteration; Have a ton of melee attacks and elemental attacks, and each attack shape shifts you for the attack.
In the end it I did it this way because I'm selfish and I like being perma-shape shifted instead =D
Then make it so you keep the animal form of whichever skill you used last. You start the game as the animal associated with the starting skill and, voila! No more human form! This could be an issue since item appearance becomes irrelevant, unless they implement armor in each animal form, which is a bit excessive in my opinion.
It would be immensely more work than the other characters (a different walk/everything animation for each animal) but I would play a character like that forever.
Nice take on it. I'm also for the Druid as our sixth class, but I envisioned something much more shapeshift-centric. I want a class that is constantly shifting, each skill (or set of skills) tied to an animal. Something like, charge a pack as a bear, turn into a snake and jump towards the elite, poisoning him, shift into an eagle to fly away from the heavyhitter mob, go lion to fear the small mobs, then stand toe-to-toe against the posioned elite as an ape. When you are done, cheetah your way to the next pack.
This would require a buttload of animations, one for each transition, but if done right could look amazing.
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Then make it so you keep the animal form of whichever skill you used last. You start the game as the animal associated with the starting skill and, voila! No more human form! This could be an issue since item appearance becomes irrelevant, unless they implement armor in each animal form, which is a bit excessive in my opinion.
It would be immensely more work than the other characters (a different walk/everything animation for each animal) but I would play a character like that forever.
This would require a buttload of animations, one for each transition, but if done right could look amazing.