I mean, would YOU re-roll on a non-AH server if itemization changed so that, say, each item can only roll one main stat (not including vitality)?
Yes.
And no, increased drop rates on a no-AH server would not defeat the purpose. The purpose of a no-AH isn't to be some sort of an e-peen enlarging mode where things are more difficult; it's supposed to be a place where farming for your own loot is the most efficient way of getting said loot. Increased drop rates would sweeten the deal, not defeat the purpose.
I guess I was thinking that there are a lot of players (myself not included, actually) who would look at a change like this one as altering the "purity" or "original intent" of the game and/or its difficulty; there are still folks who'd like the difficulty as it was back at release. What about if itemization was exactly the same on AH vs. non-AH servers, but drop rates were increased on the latter; would you (anybody, not trying to single out maka) re-roll then?
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Blizzard should implement a no-AH mode, and that's all.
While I also like this idea, how long do you think it'd be before items from the non-AH server were being sold for real money on a 3rd-party site? I hate to say it, but I think that would happen very quickly.
Also, I bet a lot of people would want "increased drop rates" or something of the like to "compensate" for the lack of an AH (contrary to the whole point of a non-AH server, I know, but it would happen), and soon enough the non-AH server would be seen as the easy server (hah).
I mean, would YOU re-roll on a non-AH server if itemization changed so that, say, each item can only roll one main stat (not including vitality)?
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
People who try to add exceptions and stuff are basically trying to claim to be 'self found' just to sound cool but not man enough to do it lol. LOL. it is a thread about ppl, who are doing all this useless challenges, like self found or iron man, and then bragging on forum about beeing lolawesome. So reproaching other for doing the same but with other rules sounds kind a stupid..
As far as the OP said, this is a thread about what "self-found" means to YOU, and the different ways people play the game. Any "challenge" that makes the game more fun for YOU to play is far from "useless."
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
This is an interesting discussion; it's cool to see what each person's different definition of "self-found" is, and also to hear about some of the methods for playing that way (nice post, Laevus!).
Here's a question for you all: what label would you apply to D2 characters? Even though it was fairly easy to move items between your own characters in that game, there wasn't any explicitly built-in functionality for it, and there was no shared stash. Would that make all D2 characters (who don't trade items with other players) "Ironborn"?
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
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Also, I bet a lot of people would want "increased drop rates" or something of the like to "compensate" for the lack of an AH (contrary to the whole point of a non-AH server, I know, but it would happen), and soon enough the non-AH server would be seen as the easy server (hah).
I mean, would YOU re-roll on a non-AH server if itemization changed so that, say, each item can only roll one main stat (not including vitality)?
Here's a question for you all: what label would you apply to D2 characters? Even though it was fairly easy to move items between your own characters in that game, there wasn't any explicitly built-in functionality for it, and there was no shared stash. Would that make all D2 characters (who don't trade items with other players) "Ironborn"?