Does anyone know if this Monster Power adjustment if it effects Diablo Inferno?
With a group of friends I tried a bunch of times when 1.0.4 first came out (have since upgraded a bit) and could only get as far as the realm of terror.
We beat Azmodan on day #1 of 1.0.4 and it would be nice if I could get the final win, even if it's 'the weenie way' :Thumbs Up:
Another member on the forums created a chart of Diablo's HP:
Does the bonus experience per monster power level count towards Paragon levels ?
No, they made it pretty clear that the exp bonus only counts for pre-60 characters. So MP will allow you to power level up to 60, but won't help as far as Paragon levels are concerned.
No they didn't, read the first post in the thread, XP bonus also affects level 60 characters.
Well, when I read:
in return players will receive scaling bonuses to experience (for heroes levels 1-60)
I thought it meant the experience bonus is limited to "heroes levels", as opposed to "paragon levels".
I don't see the point in specifying "heroes levels 1-60" if it's not to state such a limit, since everyone has a hero level that's between 1 and 60 anyway.
If that's not the case, then great, but it's still not perfectly clear in my opinion.
They did have a typo in the PTR patch notes on Friday it would be kind of pointless in my opinion if there wasn't a XP increase for raising the difficulty.
Here are the numbers:
Each MP level adds 25% MF, MP levels 1-3 add 10% exp each, 4-6 add 15% exp each, 7-9 add 20% exp each, and 10 adds 25%. The aggregate bonuses for +MF% and +exp% at MP 10 are therefore 250% and 160% respectively.
These are values in inferno and do break the 300% cap
Does the bonus experience per monster power level count towards Paragon levels ?
No, they made it pretty clear that the exp bonus only counts for pre-60 characters. So MP will allow you to power level up to 60, but won't help as far as Paragon levels are concerned.
No they didn't, read the first post in the thread, XP bonus also affects level 60 characters.
You do not get bonus EXP at 60 for monster level, only MF and GF
I have a feeling this system will be re-worked prior to, or shortly after release, otherwise there is no point doing above Mlvl 1 unless you're bored and want to farm slower, the speed vs MF/GF bonus doesn't sound like it will even out.
"No Monster Power" is the default setting. Each Monster Power level will increase the health and damage of monsters, and in return players will receive scaling bonuses to experience (for heroes levels 1-60) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap.
So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do.
This was news to me, which made me quite happy, act 1 is not worth it at the moment, this will bring back a more interesting mix and it will make collecting the keys for the infernal machine more enjoyable.
EDIT: Added these 2 links to clear up any confusion about level 60 players getting XP in inferno.
"No Monster Power" is the default setting. Each Monster Power level will increase the health and damage of monsters, and in return players will receive scaling bonuses to experience (for heroes levels 1-60) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap.
Another member on the forums created a chart of Diablo's HP:
Thread.
Here are the numbers:
Blue Post.
Source
This was news to me, which made me quite happy, act 1 is not worth it at the moment, this will bring back a more interesting mix and it will make collecting the keys for the infernal machine more enjoyable.
EDIT: Added these 2 links to clear up any confusion about level 60 players getting XP in inferno.
Blue Post.
Source