Yes they will still be not so great because of lower base damage but at least they'll have a chance to not totally suck and possibly AH-worthy. Even a 800-900 DPS weapon can sell for OK or even high amounts of gold if it rolls great stats on it.
Before the game released I said that it has too many stuff that would make me feel like a human filter and I'm not going to like it. But others (including Blizzard) claimed that in order for you to get excited about finding a good item you need to find a lot of crappy ones first. Now I'm not an expect of excitement, but I can definitely tell that people are getting more and more annoyed with it over time. That goes for white items still being in the game, but also the huge number of rare items you have to go through to find a good one. If they reduced the total number of items dropping but keep the number of good items dropping the same, we'd get just as exited (except we'd get excited when we see the yellow rather than after we identify it), but waste a lot less time looking at crappy items and more time actually playing.
I also talked about 3 second identification eating a lot of your time in the long run and it being really stupid just as an "excitement" thing, and guess what, I don't even pick up items under level 63 because the 3 seconds it takes to identify them is not worth it as I can spend those 3 seconds farming for more experience, legendary items and level 63 items. If you're farming anywhere near fast nowadays, you're probably losing gold by wasting time identifying items that have a too low average value. So they reduced it to 1 second which is a great improvement, but I still don't like the whole act of identifying. Maybe if it was like in D2 where you can identify an entire inventory in 1 click...
Of course, the above 2 aren't "THE" problem of the game and its loot, but definitely "A" problem that could be dealt with without too much effort if they only decided it was a good design.
Easier than current in act 3. I don't think monster power 1 in act 1 is easier than 1.0.4 act 1, but rather easier than 1.0.4 act 3.
However, I still don't like how they make items easier and easier to find every patch. It's not fun to sell all your gear before a patch so you can buy it cheaper later, but its starting to feel like it's something we need to do if we want to be effective.
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I also talked about 3 second identification eating a lot of your time in the long run and it being really stupid just as an "excitement" thing, and guess what, I don't even pick up items under level 63 because the 3 seconds it takes to identify them is not worth it as I can spend those 3 seconds farming for more experience, legendary items and level 63 items. If you're farming anywhere near fast nowadays, you're probably losing gold by wasting time identifying items that have a too low average value. So they reduced it to 1 second which is a great improvement, but I still don't like the whole act of identifying. Maybe if it was like in D2 where you can identify an entire inventory in 1 click...
Of course, the above 2 aren't "THE" problem of the game and its loot, but definitely "A" problem that could be dealt with without too much effort if they only decided it was a good design.
However, I still don't like how they make items easier and easier to find every patch. It's not fun to sell all your gear before a patch so you can buy it cheaper later, but its starting to feel like it's something we need to do if we want to be effective.