They did have some sort of charm system planned early on, I believe they called it "The Talisman", as I recall it was sort of a small inventory dedicated to charms.
Yeah, they did, and they scrapped it. I think it was because they realized it was just another gear slot, and was kinda boring. Also, it probalby wouldn't make the game any easier, because now the difficulty would be balanced around having another 5/10/whatever slots to stack resists or stats, and so it'd just be more equipment you'd have to grind for to be good, and it wouldn't even be fun equipment.
I loved charms and the way they allowed you to customize builds. As well, it was another item to get excited about when they dropped.
Though I do agree, the way they chomped away at inventory was a serious conflict of interest.
A perfect cure for this would be to limit the number of charms to only a few, as well, this would keep players from being able to buff to hard with charms.
Then they're not much more then extra equipment tho, so why not just ad 8 more ring slots or something similar, charms were never really a good solution
Ageed.
Personally, I didn't like the rune system, as it was, as it was too overpowered. A handful of recipes became the end all, be all items.
I think they should try and combine runes and charms (in the talisman slot so as not to take up inventory). Each charm would have basic +stats (in my idea, limited to stats, not general affixes, will get to those shortly). And then you could combine them like runes, except instead of spelling something with specific letters, there could be preset patterns you'd fill in to your talisman with the charms. If it makes more sense, think of the talisman as a skill, with the affixes determined first by what charms you place (say, three +vit). The rune part comes in just like runes for skills - depending on how those 3 charms are arranged (vertical/horizontal/diagonal line, V, Pyramid, etc) it then adds a modifier based on how "powerful" the charms are. Perhaps one arrangement adds a general +IAS. Maybe another adds damage, or hp, or dodge.
You then unlock more powerful arrangements by buying/crafting/getting a drop of larger talismans (maybe it starts at 2x2, then 3x3, then 4x4, each upgrade allowing a one longer arrangment). This system would combine drops of items, crafting for the size of the talisman, and a customization aspect that the kids want so much these days.
Of course, that wouldn't happen till the expanion, if they ever decide to revisit the talsiman at all.
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Yeah, they did, and they scrapped it. I think it was because they realized it was just another gear slot, and was kinda boring. Also, it probalby wouldn't make the game any easier, because now the difficulty would be balanced around having another 5/10/whatever slots to stack resists or stats, and so it'd just be more equipment you'd have to grind for to be good, and it wouldn't even be fun equipment.
Ageed.
Personally, I didn't like the rune system, as it was, as it was too overpowered. A handful of recipes became the end all, be all items.
I think they should try and combine runes and charms (in the talisman slot so as not to take up inventory). Each charm would have basic +stats (in my idea, limited to stats, not general affixes, will get to those shortly). And then you could combine them like runes, except instead of spelling something with specific letters, there could be preset patterns you'd fill in to your talisman with the charms. If it makes more sense, think of the talisman as a skill, with the affixes determined first by what charms you place (say, three +vit). The rune part comes in just like runes for skills - depending on how those 3 charms are arranged (vertical/horizontal/diagonal line, V, Pyramid, etc) it then adds a modifier based on how "powerful" the charms are. Perhaps one arrangement adds a general +IAS. Maybe another adds damage, or hp, or dodge.
You then unlock more powerful arrangements by buying/crafting/getting a drop of larger talismans (maybe it starts at 2x2, then 3x3, then 4x4, each upgrade allowing a one longer arrangment). This system would combine drops of items, crafting for the size of the talisman, and a customization aspect that the kids want so much these days.
Of course, that wouldn't happen till the expanion, if they ever decide to revisit the talsiman at all.