The game was built from the ground up to take full advantage of Battle.net,
bs1, no its not, and console version can prove that this game engine CAN run offline.
which provides a number of important benefits,
and many more disadvantages
including persistent server-side character saves,
sure thats fine, but we can do it 1 time per months as StarCraft II does without problems!
a seamless PC multiplayer experience,
thats the biggest BS off all! the game still uses the damn Asterix network and not client server 100%, and thats why a fast player gets fps issues and gameplay lag, when a Slow internet player joins the damn game!
yeah right! lets be realistic here, call it a damn online DRM ok?
and Real ID and BattleTag social features.
we don't care actually! because if you do a simple research you will see that a very very small percent of player meet strangers online and after a game they are "friends". most of the time they don't care, they dont chat, they dont make friends with strangers they just want to loot!
real LAN was helping making real FRIENDS! so Real ID etc are BS marketing, when in fact players are more isolated than before, and they don't want their REAL name to be exposed (by default) to strangers online!
screw the damn stupid antisocial Facebook row models.-
I am still really very frustrated over how Blizzard treated D3 players on some many things, including the biggies - RAH and GMAH. Always-online does not make for a stronger multi-player experience - one player in the game with a degraded connection causes problems for the other players in the group. Always-online makes for a crap experience in solo play, too, when a family member hops on to my wi-fi or starts downloading a big file (for example, a WoW patch) when I'm connected via ethernet.
I also don't need the game saving my character to the server as often. The only real reason for the amount of "persistent server-side character saves" was for the players who used RAH and, especially, GMAH to buy gear for their characters. Imagine the b****-fest from those players when something happened to the characters they spent real dough on. But the RAH and GMAH are going away next year!
Which leads into the "full advantage of Battle.net" statement. Did anyone else think of the Steam-like game launcher which currently is in beta? Or how Blizzard stated and followed through on making B.net work with importing Facebook contacts? Or the recently tested tech for a World of Warcraft in-game store? "Full advantage" here means (and I don't think this an unreasonable conclusion considering other actions and words) leveraging the tech so they can make money. I'm not against a business making money, but when they are jack***** about how they make money then I take issue.
(As a related side-note, who on Earth does Blizzard think its fooling about cheat prevention? Cheating and duping and other shenanigans are still very prevalent in the game. Always-online has done little in protecting against cheating.)
What is disturbing to me is how sharing information about yourself and what you are doing and when you are doing it has become so much of a social norm that desiring something offline is somehow wrong and potentially deviant. I just want to play a game that isn't always reporting back to its masters. Games don't need that. When I wanted to play with friends - real friends and not the diluted version of the word - for D1, I held fun LAN parties. Blizzard helped make that fun happen then... why can't it do it now?
Dumping the auction houses is a start, but there is so much further to go before I would be willing to pick the game back up.