2) Need to now make all items drop more often, the drop rates of console likely are close to perfect.
3) No items should ever be BoA now, not Marquise, not Legendaries, not Mystic changes, nothing.
4) Legendary items need to never roll "random properties" as that will ruin the entire economy because nothing will have a steady pricepoint to base your find on. The only randomness on legendary items should be the values, and whether it rolls Str, Dex, Int (and other affixes such as "regenerates 1 mana per second" only if Int, changes to "Regenerates X Spirit per second" or "Hatred per second" if dex, etc. Also if the item has a class specific skill boost, then it could swap to another class as well; but never contradict the Primary stat).
If this doesn't happen, then the game will fail within 6 months after the AH is removed due to nobody knowing a proper price on anything.
5) Ensure that rares can be best in slot in terms of PURE damage/defensive stats, that means making legendary items slightly weaker in pure stats, but they have unique stats, stats that rares cannot get on certain slots, and more stats (by way of procs/special things) than rares. This keeps rares competitive and sought after for absolutely amazing ones.
6) Add in a Gambler, you can wager anywhere from 100k --> 100m to gamble an item, the more you gamble, the higher the chance it will be a legendary item.
7) Add in the ability to buy stuff for your banner and allow your banner to be seen on your character if you want it to be (or at least shown when you die, etc.). Make the things cost a lot of gold.
8) Add in a mode that you can gamble gold on killing monsters, if you pass the targetted time then items drop more and better depending on the amount of gold you put up.
9) Reduce the amount of gold you can find unless specifically geared for it.
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2) Need to now make all items drop more often, the drop rates of console likely are close to perfect.
3) No items should ever be BoA now, not Marquise, not Legendaries, not Mystic changes, nothing.
4) Legendary items need to never roll "random properties" as that will ruin the entire economy because nothing will have a steady pricepoint to base your find on. The only randomness on legendary items should be the values, and whether it rolls Str, Dex, Int (and other affixes such as "regenerates 1 mana per second" only if Int, changes to "Regenerates X Spirit per second" or "Hatred per second" if dex, etc. Also if the item has a class specific skill boost, then it could swap to another class as well; but never contradict the Primary stat).
If this doesn't happen, then the game will fail within 6 months after the AH is removed due to nobody knowing a proper price on anything.
5) Ensure that rares can be best in slot in terms of PURE damage/defensive stats, that means making legendary items slightly weaker in pure stats, but they have unique stats, stats that rares cannot get on certain slots, and more stats (by way of procs/special things) than rares. This keeps rares competitive and sought after for absolutely amazing ones.
6) Add in a Gambler, you can wager anywhere from 100k --> 100m to gamble an item, the more you gamble, the higher the chance it will be a legendary item.
7) Add in the ability to buy stuff for your banner and allow your banner to be seen on your character if you want it to be (or at least shown when you die, etc.). Make the things cost a lot of gold.
8) Add in a mode that you can gamble gold on killing monsters, if you pass the targetted time then items drop more and better depending on the amount of gold you put up.
9) Reduce the amount of gold you can find unless specifically geared for it.