I have a terrible confession to make: I have only defeated the Lord of Terror once or twice. Even though battling the denizens of the burning hells was the primary focus of Diablo, I spent most of my time dwelling on the surface, in the darkened village of Tristram. Talking to all the townspeople about the terrors below and listening to them gossip about their fellow villagers. While Matt Uelmen's music played on and on.
Oh, I did venture down into the labyrinth at times. I've led many warriors, rogues and sorcerers to their certain doom in the depths below Tristram. Diablo was a harsh game and your hero started out as a brave but very vulnerable human, fighting endless hordes of demons and undead. Death - and the potential loss of your arsenal of weapons and armor - was a very real threat. Every time the howling, ghostly music swelled and my hero would note that the sanctity of the cathedral had been fouled, I'd get goose bumps.
My heroes battled bravely, but often they had to run for their life. Whenever the monsters were too numerous or all healing potions had been gulped down, I'd quickly cast a town portal and scamper through it. The first chord of Matt Uelmen's defining music always was a welcoming beacon of relief. Tristram was a desolate, nearly abandoned village where the cold wind howled trough the rickety shacks. But it was a safe haven. My safe haven.
I've only dared to take a handful of heroes into hell to confront the Lord of Terror. Sure, I defeated him, but I liked it better on the surface. Just staying a while and listening. Not to Deckard Cain, though. I was listening to Matt Uelmen.
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Oh, I did venture down into the labyrinth at times. I've led many warriors, rogues and sorcerers to their certain doom in the depths below Tristram. Diablo was a harsh game and your hero started out as a brave but very vulnerable human, fighting endless hordes of demons and undead. Death - and the potential loss of your arsenal of weapons and armor - was a very real threat. Every time the howling, ghostly music swelled and my hero would note that the sanctity of the cathedral had been fouled, I'd get goose bumps.
My heroes battled bravely, but often they had to run for their life. Whenever the monsters were too numerous or all healing potions had been gulped down, I'd quickly cast a town portal and scamper through it. The first chord of Matt Uelmen's defining music always was a welcoming beacon of relief. Tristram was a desolate, nearly abandoned village where the cold wind howled trough the rickety shacks. But it was a safe haven. My safe haven.
I've only dared to take a handful of heroes into hell to confront the Lord of Terror. Sure, I defeated him, but I liked it better on the surface. Just staying a while and listening. Not to Deckard Cain, though. I was listening to Matt Uelmen.