mana costs of the WD spells were never % of your mana pool. they used to scale with your level. they do not scale with your level since patch 12 or so. they are exactly the same at lvl 1 as lvl 60 (unless patch 15 changed that). firebats costs 123 mana per second (used to be 27 mana per second) and haunt costs 98 mana.
They may have switch to a % of mana or a mana cost increase while leveling again. Either that or the data mined information was just bad and that has happened before. Datamining isn't always perfect.
EDIT: The mana costs in game were MUCH lower than what's listed in the notes here on diablofans, which is why I assume one of the two above possibilities.
oh shit really? well good haha. i did think the mana cost was a bit steep but figured they changed around the mana pool and regen also
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
meh. ive played diablo since the beginning and i like the changes to the WD class so far. this whole elitist VS casuals bla bla whatever, none of you have any argument because there are elitists who like it and dont and there are casuals who like it and dont. and i see no signs of it leaning towards one or the other. its all a matter of opinion and perspective.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I found toads to be pretty annoying, if firebats have been bumped up and toads pushed back I'm totally fine with that. I hated his old early game.
That'd be fine if they didn't drastically increase the mana cost. If I remember right it was around 55 or so mana? You'd run out of mana in 3 or 4 seconds. The mana cost for grasp of the dead was increased by about 50 @ just level 2, iirc. Personally, I thought the early game was alright.
You had Wizard running around one-shotting everything. To do that as a WD you had to go up and hope your toads hit them. Firebats sucked - and while the damage buff is nice, the mana cost is NOT. It HURTS early game because we CAN'T stack a lot of +mana regen yet.
Even haunt went up by like 40 mana at such a low level.
I don't think mana costs are %mana now.... I saw them at different values than the DFans patch notes were showing.
Edit: And before anybody comes in here spouting about retail - I believe the same thing. Even so, it's quite obvious the problems they're balancing around are end-game problems. This means that early game will suffer. I feel the same way towards Monk. I feel like Monk early game will suffer terribly due to the fact that we don't have access to +spirit regeneration. Once we get that, it'll become leagues easier to maintain damage.
Edit: And from what I have gotten to play of the WD in patch 15 (not very much), I'll probably just go back to a Barb. Cleave w/ rune > WD AoE tbh. They need to get the WD better AoE. We have amazing single target using Haunt and Splinters. That's cool, but it's a pita to clear crowds.
mana costs of the WD spells were never % of your mana pool. they used to scale with your level. they do not scale with your level since patch 12 or so. they are exactly the same at lvl 1 as lvl 60 (unless patch 15 changed that). firebats costs 123 mana per second (used to be 27 mana per second) and haunt costs 98 mana.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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so spells are back to scaling with level? lawl. there so back n forth with shit
i thought u were mistaken based on the datamined info on the front page.
oh shit really? well good haha. i did think the mana cost was a bit steep but figured they changed around the mana pool and regen also
mana costs of the WD spells were never % of your mana pool. they used to scale with your level. they do not scale with your level since patch 12 or so. they are exactly the same at lvl 1 as lvl 60 (unless patch 15 changed that). firebats costs 123 mana per second (used to be 27 mana per second) and haunt costs 98 mana.