Tenhi was right about what I said. My point was that you can't please two parties with widely different desires/expectations. When Jay Wilson said something like "I want my grandmother to be able to pick up this game and play with no problems", to me this instantly meant that the levelling part of the game would probably be boring/shallow to people like me (and many here on DFans). How do you reconcile the wants of 1st time gamers and of hardcore gamers? I'm not satisfied by answers like "Well, you'll mostly be playing Inferno". I like levelling characters. Doesn't mean I'm gonna have 50 chars, but I don't want to level one of each class and then grind Inferno forever.
Who said you have too ?
1. If you like to start over, thats an end by itself. Simply start over using a different set of skills. I kno this is not an "efficient" way to play in terms of time investment vs. item drops outcome but who cares seriously. It's not like you will be playing D3 to be the richest guy around (if you do you most certainly don't give a heck about leveling new characters).
2. You can allways play hardcore. Getting killed means you have to restart all over again.
Also, I assume you did not played the beta or watched alot of beta videos right ? The game is not as easy as you think. It's harder then D2, much harder. Basically because D2 difficulty consist on your ignorance of not knowing what to do... If you don't know the tricks you might find the game a bit hard in normal but as soon as you have minimal knowldge of the game mechanics D2 is an breeze (except Hell). This is not true in D3 because the action part of the game is pretty strong. Knowning that Leoric's spinning attacks hits hard is just half of the way, you gotta know how to dogde it too.
Also, the videos released of the past beta area shows people dying all the freaking time. I never saw anyone dying in Carvers, Carver Shamans and Dark Lancers in D2. I just saw 3 people getting killed by Wood Wraths in D3 normal.
Well I'm by no means a WD expert (I dont like the class ). So I wont talk about that. But about the "mutual incompatible" point... just look at the pool that asks for a hardcore RMAH. Its almost 50/50. Now tell me how you please both parties?
They can't. They best move is to think about what party is more "resistent" against an unliked feature. However if HC start to get really popular they will much likely implement RM there (because majority of people tolerates RM).
About the Wd, the only issue i see is that he has too much useless skills. I think they really need to remake some before the release... I can't see Hex being used by anyone (one slot to CC one monster randomly? wth?). Horrify is also way to weak (compere it to other similar CC abilities: Ground Slam and Frost Nova. It has 20 more cooldown and it's base effect, fear, is usually worse then freeze/stum). Pets are too strong and mandatory, but they need to be that way because the WD has no other good defensive ability other then summons... Also some attacks are way to slow and ackward to use (Toads and Charger imo).
Overall i think the Wd is not a character for everyone because his theme is being random and weird. He shoots random stuff and play with ackward abilities, so not anyone will play that no matter how powerful it is... Still i think some skills are way to slow, it's just unpleansant to use then !
I'm glad Vermin is gone too. It was a balance nightmare... Way to mandatory !
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Who said you have too ?
1. If you like to start over, thats an end by itself. Simply start over using a different set of skills. I kno this is not an "efficient" way to play in terms of time investment vs. item drops outcome but who cares seriously. It's not like you will be playing D3 to be the richest guy around (if you do you most certainly don't give a heck about leveling new characters).
2. You can allways play hardcore. Getting killed means you have to restart all over again.
Also, I assume you did not played the beta or watched alot of beta videos right ? The game is not as easy as you think. It's harder then D2, much harder. Basically because D2 difficulty consist on your ignorance of not knowing what to do... If you don't know the tricks you might find the game a bit hard in normal but as soon as you have minimal knowldge of the game mechanics D2 is an breeze (except Hell). This is not true in D3 because the action part of the game is pretty strong. Knowning that Leoric's spinning attacks hits hard is just half of the way, you gotta know how to dogde it too.
Also, the videos released of the past beta area shows people dying all the freaking time. I never saw anyone dying in Carvers, Carver Shamans and Dark Lancers in D2. I just saw 3 people getting killed by Wood Wraths in D3 normal.
They can't. They best move is to think about what party is more "resistent" against an unliked feature. However if HC start to get really popular they will much likely implement RM there (because majority of people tolerates RM).
About the Wd, the only issue i see is that he has too much useless skills. I think they really need to remake some before the release... I can't see Hex being used by anyone (one slot to CC one monster randomly? wth?). Horrify is also way to weak (compere it to other similar CC abilities: Ground Slam and Frost Nova. It has 20 more cooldown and it's base effect, fear, is usually worse then freeze/stum). Pets are too strong and mandatory, but they need to be that way because the WD has no other good defensive ability other then summons... Also some attacks are way to slow and ackward to use (Toads and Charger imo).
Overall i think the Wd is not a character for everyone because his theme is being random and weird. He shoots random stuff and play with ackward abilities, so not anyone will play that no matter how powerful it is... Still i think some skills are way to slow, it's just unpleansant to use then !
I'm glad Vermin is gone too. It was a balance nightmare... Way to mandatory !