You can't proceed after the Ancients due to the level requirement for Hell, which is 60. Ancients are the last Boss on Hell in this mod. They can be replayed as many times as you want, serving the purpose of a dummy to compare different characters dps.
I've been making this D2 mod the last two weeks and the result is a pretty fun experience for replaying Diablo 2. You can download it from here: https://www.moddb.com/mods/happy-soloing
I'll be happy to hear whether you enjoyed playing it and what you liked/disliked most. We can further improve things if there are cool ideas.
The mod aims to alter the player experience by making the game less grindy and a lot more friendlier for solo/single playing. At the same time a few game mechanics have been adjusted serving for some tougher challenges. Here is a list with the most important changes:
Major changes:
1) No level requirement on item affixes (everything drops anywhere)
2) Runes and rare/unique items are easier to find
3) 40 levels instead of 99 with 10 stat points per level (the Ancients are the last boss on Hell)
4) Potions are disabled/unusable
5) No mana cost and no cooldowns on skills
6) Attacks always ignore the monsters' defense
7) Only super unique monsters and bosses can have damage immunities
8) Better/easier rolls for rare jewels, which are guaranteed drops from unique monsters
9) New Horadric cube receipts for socketing and runes (read them at the end)
Other changes:
- All runewords are available for single player
- All skills are bindable to left mouse button
- Durability on items removed
- Maximum quantity on stackable items raised
- Token of Absolution sold by Akara
- Tomes stack increased from 20 to 100
- Not needed affixes removed from the drop pool
- Unique charms are possible drops anywhere
- Gems are guaranteed drops from champions
- Reduced pre-requirements for skills
- Improved experience curve in the very early game
- Stamina drain severely reduced
- Only magic items received from gambling
- Hirelings are a lot more expensive
- Town vendors have become greedier
- Town vendors aren't selling armor and potions
- Cows are less generous
- Some shrines have been corrupted (reduced duration of their effects)
- Crafting pool always contains all prefixes and suffixes
- Socketing of superior quality normal items with the existing cube receipts is now possible
New Horadric cube receipts:
4 perfect gems + tsc (scroll of town portal) -> random rune
Yes, it's fun. In this mod the endgame is going after the charms you need and also jewels (if your character makes use of these).
There's nothing special past the Ancients (you don't need to do Baal runs in this mod). The mod intentionally caps the points of skills to 51.
Once you've killed the Ancients on Hell, you've beaten the mod. Congrats!
You can't proceed after the Ancients due to the level requirement for Hell, which is 60. Ancients are the last Boss on Hell in this mod. They can be replayed as many times as you want, serving the purpose of a dummy to compare different characters dps.
What's the thing you liked most about the mod?
I've been making this D2 mod the last two weeks and the result is a pretty fun experience for replaying Diablo 2. You can download it from here: https://www.moddb.com/mods/happy-soloing
I'll be happy to hear whether you enjoyed playing it and what you liked/disliked most. We can further improve things if there are cool ideas.
The mod aims to alter the player experience by making the game less grindy and a lot more friendlier for solo/single playing. At the same time a few game mechanics have been adjusted serving for some tougher challenges. Here is a list with the most important changes:
Major changes:
1) No level requirement on item affixes (everything drops anywhere)
2) Runes and rare/unique items are easier to find
3) 40 levels instead of 99 with 10 stat points per level (the Ancients are the last boss on Hell)
4) Potions are disabled/unusable
5) No mana cost and no cooldowns on skills
6) Attacks always ignore the monsters' defense
7) Only super unique monsters and bosses can have damage immunities
8) Better/easier rolls for rare jewels, which are guaranteed drops from unique monsters
9) New Horadric cube receipts for socketing and runes (read them at the end)
Other changes:
- All runewords are available for single player
- All skills are bindable to left mouse button
- Durability on items removed
- Maximum quantity on stackable items raised
- Token of Absolution sold by Akara
- Tomes stack increased from 20 to 100
- Not needed affixes removed from the drop pool
- Unique charms are possible drops anywhere
- Gems are guaranteed drops from champions
- Reduced pre-requirements for skills
- Improved experience curve in the very early game
- Stamina drain severely reduced
- Only magic items received from gambling
- Hirelings are a lot more expensive
- Town vendors have become greedier
- Town vendors aren't selling armor and potions
- Cows are less generous
- Some shrines have been corrupted (reduced duration of their effects)
- Crafting pool always contains all prefixes and suffixes
- Socketing of superior quality normal items with the existing cube receipts is now possible
New Horadric cube receipts:
4 perfect gems + tsc (scroll of town portal) -> random rune
1 perfect gem + tsc + 1 armor/weapon/helm/shield -> adds 1 socket
1 perfect gem + isc (scroll of identify) + 1 armor/weapon/helm/shield -> adds 2 sockets
1 perfect gem + tsc + isc + 1 armor/weapon/helm/shield -> adds 3 sockets
1 perfect gem + 2 isc + 1 armor/weapon/shield -> adds 4 sockets
1 perfect gem + tsc + 2 isc + 1 weapon -> adds 5 sockets
1 perfect gem + 3 isc + 1 weapon -> adds 6 sockets