Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
That isn't what open world means, atleast not in this context. It seems people are concerned about outside influence from other players while they are playing. Being that the "top world" is sort of like an open lobby. Diablo 1-3 are all instances in that regard.
I'm indifferent on this design choice, world bosses could be fun, but because they spoke about how unobtrusive it could be it kind of sounds like they are half assing 2 different game designs.
As long as you can't be influenced by other players unless you specifically choose to be (questing and not having all your mobs killed, vip kills can't be stolen, etc vs when I run to a world boss and expect the help or other situations that are unsoloable) but actually accomplishing that will be difficult.
From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.
The only diablo game that wasn't open world is Diablo 1 with optional multiplayer.
Diablo 2 and 3 were open world in the sense that you got to explore the world of sanctuary.
Both had optional multiplayer service, with diablo 3 requiring constant connection to the bnet service in order to play.
Diablo 4 will be the same.
That online only requirement is not a gameplay feature. It's a security measure designed to fight piracy . At least according to actiblizzard.
Diablo 4 will feature the optional aspect of partying in large numbers for group events. Or you can engage in those events solo . Just like the pandemonium event of D2. Very hard if tacked solo.
On top of that you will see random players populating the various settlements in game .
How is that a limiting factor in enjoying the game content?
It's like in the case of the TV. You don't like a specific TV channel , you don't go and request for it to shut down. You use the remote to switch to what you like watching or turn the TV off completely.
It's not that hard . The improperly called "open world " is being confused with the mmo aspect of all players sharing the same instance at all times . This is not the case with D4 so far.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
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From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.
The only diablo game that wasn't open world is Diablo 1 with optional multiplayer.
Diablo 2 and 3 were open world in the sense that you got to explore the world of sanctuary.
Both had optional multiplayer service, with diablo 3 requiring constant connection to the bnet service in order to play.
Diablo 4 will be the same.
That online only requirement is not a gameplay feature. It's a security measure designed to fight piracy . At least according to actiblizzard.
Diablo 4 will feature the optional aspect of partying in large numbers for group events. Or you can engage in those events solo . Just like the pandemonium event of D2. Very hard if tacked solo.
On top of that you will see random players populating the various settlements in game .
How is that a limiting factor in enjoying the game content?
It's like in the case of the TV. You don't like a specific TV channel , you don't go and request for it to shut down. You use the remote to switch to what you like watching or turn the TV off completely.
It's not that hard . The improperly called "open world " is being confused with the mmo aspect of all players sharing the same instance at all times . This is not the case with D4 so far.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.