The thing is that "darkness" is not a color scheme or gore sprayed over the map.
It's themes, atmosphere, writing, gameplay...
It's good to hear blizzard saying they are trying to make the game dark, but what worries me the most is the possibility that the people there don't know what darkness is. Hearing the developers saying things like "we want you to feel like a badass" is very against their original goal.
You don't feel like a badass when you confront your worst fears. You don't feel invincible when facing the abyss...
I'm still hopeful, though. It might bot be dark but as long as the gameplay is fulfilling (not just loot cycles/ fetch quests/ bullet sponge mmo bosses) and the writing and themes are good (different writers from diablo3) it should be a decent fun sequel.
Agreed, but at least they have the right intention this time. The problem is deep, though. It's core gameplay and feel. And I think it all stems from "loot culture". That's the one aspect they keep reinforcing as fundamental to diablo that I fully disagree.
You can't be afraid of piñatas.
Oh! And let's hope they got decent writers this time! D3 was cringe worthy.