- Decrease legendary drops and make them feel more rare and unique.
- Rework and balance item so that blue and yellow items can be viable at level 70 instead of being just a source for crafting materials.
- Back with the pvp challenge mode from D2 or make those arenas available for players to have fun in.
Strongly agree with these. The other bigger issue for me was definitely thematic, and I'm not just talking about the visual style. Vanilla D3 was very opposite of the message of the original series. I'm hoping what's-his-face is really bringing this back around, but I guess we'll see.
It feels like even playing a fresh character you get into uniques and sets almost immediately. In 2, you sometimes had normal-quality stuff with gems through most of normal, with an odd runeword (lod) or set piece here or there if you knew what you were doing. I don't like feeling like a decked-out war god so quickly.
They really should have gotten pvp arenas set up besides the one. I remember from BlizzCon or was it the WWI they showed off a couple with interesting LOS and traps and stuff and I was actually excited for that. Arenas would be perfect for Diablo.
Strongly agree with these. The other bigger issue for me was definitely thematic, and I'm not just talking about the visual style. Vanilla D3 was very opposite of the message of the original series. I'm hoping what's-his-face is really bringing this back around, but I guess we'll see.
It feels like even playing a fresh character you get into uniques and sets almost immediately. In 2, you sometimes had normal-quality stuff with gems through most of normal, with an odd runeword (lod) or set piece here or there if you knew what you were doing. I don't like feeling like a decked-out war god so quickly.
They really should have gotten pvp arenas set up besides the one. I remember from BlizzCon or was it the WWI they showed off a couple with interesting LOS and traps and stuff and I was actually excited for that. Arenas would be perfect for Diablo.