I suppose its open to interpretation yet again but my take after reading the whole article here is that the new hires are being offset by layoffs elsewhere and with WoW immune and Diablo recruiting that leaves HotS having to make the cull and weve already seen the cuts happening there with ESports already terminated and it starting a slower release cycle for the foreseeable future.
On that subject, I may be leaping to conclusions, but the current timing has HotS starting its event towards the end of our season (and maybe the lull between patches for WoW) and if that timing is maintained Blizzard may be repositioning HotS as a way to maintain player-count within the Blizzard stable. Although if that does prove right im not sure its purely honest intentions since HotS is basically a micro transaction delivery platform.
The layoffs dont have anything to do with development, and Diablo development is actually recruiting, this is just a consequence of no major releases planned for 2019
I suppose its open to interpretation yet again but my take after reading the whole article here is that the new hires are being offset by layoffs elsewhere and with WoW immune and Diablo recruiting that leaves HotS having to make the cull and weve already seen the cuts happening there with ESports already terminated and it starting a slower release cycle for the foreseeable future.
On that subject, I may be leaping to conclusions, but the current timing has HotS starting its event towards the end of our season (and maybe the lull between patches for WoW) and if that timing is maintained Blizzard may be repositioning HotS as a way to maintain player-count within the Blizzard stable. Although if that does prove right im not sure its purely honest intentions since HotS is basically a micro transaction delivery platform.
The layoffs dont have anything to do with development, and Diablo development is actually recruiting, this is just a consequence of no major releases planned for 2019
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