I do understand some of the criticism this iteration of the system is getting, but overall I see it as a further step towards a solid game.
1) This iteration solves the inventory problem
2) It does not remove the idea of the rank of runes (stronger runes vs weaker runes), it merely moves that to gear. I.e. where before you'd have a rank 1 vs a rank 5 rune, you now always have the same base rank of rune, but i.e. an item affix can mod that. That could be in the form of "+crimson rune skill" or maybe even more specific "+meteor shower skill". I do not know if they are going to add this to items, but I would like to see it in some form or the other.
1) There was no inventory problem; 5 runes * 7 ranks = 35 inventory spaces. Stop proliferating a misconception;
2) They could have those affixes AND still have runes as loot. You're talking as if they're mutually exclusive.
Plus every run could have different affixes which would make it take another inventory slot. It could get ugly. Let's just ask them for a few legendary skills to pickup so everybody can be happy at higher levels.
without reading 18 pages..has any of the animation changed due to the new skill systems? if so can anyone provide a screen shot of the changes?
I'm sitting like an idiot and reading for whole day this f... thread, so I can tell nobody mentioned anything about animation being changed. Not yet, I'm still reading ..................
Though I'm not sure about higher level runes animation as it is obviously not relevant now.
It's probably been said but this thread is 19 pages long so.
Only issue I have is that we now can't do theme builds before we unlock everything. First play through would have been like that, but for example you now cant have an ice themed wizard until you have unlocked all skills and ice runes.
It's a minor issue but it does place a barrier on people that want to do a themed play through.
Possibly we could convince blizzard to use this system only for first play-through. Something like with hardcore. Or even make it an option in the menu. It's not like skill runes are stronger one from another, they are just different. Well, there is still time to do that
Ok i've played the beta for several with this new system. We can't compare then since we had not tested the previews one (unfortunelly). But if they made this change i think we should trust then.
About this new system, it's ok. However I see a problem. I was playing a WD and was trying to use skills i usually don''t (Plague of Frogs, Hex). When I reached level 6 and opened the first rune for Poison Dart it's kinda sucked that one skill (Poison Dart with 3 shots) were completly stronger then the other (Plague of Toads) because one was runed the other was not =[
It's like, in a few situations, you're urged to use skill x despoite your taste because that skill has a rune and others don't. That kinda sucked. I think they should remove the unruned version of each skill in order to solve this issue.
It will let you know your character better. Maybe you will actually like some skills you didn't think you would or even realize some of them are useful when you though they would not. Give it a chance, higher level you get more choices will be up to you.
Changes are good I am just sad that they completely removed rune ranks. They put many hours in making effects for different rune ranks and now they just scrap everything? No wonder why they are producing the game 7 years when they cut half the things they have done.
They will restore some things later in a better form. For now it's time for release date
without reading 18 pages..has any of the animation changed due to the new skill systems? if so can anyone provide a screen shot of the changes?
I'm sitting like an idiot and reading for whole day this f... thread, so I can tell nobody mentioned anything about animation being changed. Not yet, I'm still reading ..................
We will see what happends. This might not by final. You can see how much stuff got changed in the recent mouths. Now even the biggest system got changed. I got a feeling they are not really done yet. But everyone will buy this game. When it comes out. I know for sure and i am one of them.
I'm sure they are not done and that they will give us some more drop skills someday but there won't be such a ridiculous amount and they will be only good/nice to have. Blizz didn't seem very happy removing skills as drops so all whiners will get something someday for sure.
Because what I see is a fully implemented skill and rune system, and therefore no more big changes. What I see is that the game's environment, bosses, zones, quests, dungeons, items, and skills are done. What I see, is a release soon. They have nothing else big to work on.
Actually they still seem to have quite some work left to be done on itemization.
Of course we don't know how far their internal build is, but from what they have told us and what they show on their website, that might the biggest thing left.
Also depending on how long they have had the new rune system, it requires a re-balance of all four difficulties.
Shouldn't take to much time. And they can continue this even after release date.
However, it comes with one ginormous downside - some of us won't get the desired rune effect until LEVEL 60. Like let's say that hypothetically, I really wanted Toad of Hugeness with Plague of Toads - I'd have to play through Hell difficulty just to get it. I won't get to enjoy having a giant toad with me in the earlier difficulties of the game, even if its weaker like in the previous rune system.
If they gave you a choice about a skill rune you would end-up having all you want before lvl 30.
that's where lvls of runes could have come in, lvl 7 runes could have required lvl 60, or close to lvl 60.
They wanted to give us a feel of accomplishment every level. Rune level wouldn't give it. It is just more dmg.
I can not understand why so many people here can be convinced that these radical changes can be beneficial to the game, especially to the endgame.
The need of specific runes to enhance my talents gave me a warm nostalgic feeling (in the sense of farming stuff) and the option to combine a skill with a given rune as soon as i reach a specific level.
Please could anybody tell me how this will be when we take a highlevel skill as example?
Let's take a look at the Monk-skill-panel at: http://media.diablof...ne2_tooltip.jpg
There you can see that Wave of Light will be available at lev 20 (down from 29), but when would I be able to place the "Empowered Wave" rune if Dashing Strike (as former level 6 Skill) needs level 21 as requirement for the Quicksilver-rune (same runecolor)
So, now I presume that I have to be level ~ 41 to get my Wave of Light combined with Empowered Wave-rune with the new system instead of level 29 with the previous system?
I think this sounds like utter crap to me if the "difficulty" of nightmare+ will in fact be SO hard as they mentioned it in the last blue posts. I don't expect this anyway, but before this patch I had the chance to prepare myself without sheer leveling and have specific runed skills as soon as I take a step into a specific difficulty...
Am I right or am I simply not getting the point?
P.S.: Can't really understand to revamp the system to a nearly Skill-tree-related system... putting in skill-trees initially had probably solfed the complete issue and the whole shit wouldn't be necessary.
Well, you will have to prepare more and have more skill sets for different levels. Choose from what you have and choose wisely At 60 you will grind with what you wanted without waiting for great rune drop.
Unless they make a huge variety of endgame gear that favors a wide range of different skills/"builds"(which I still think and hope they will) 95% of the players will use the same skill setup, because it's the fotm that is considered most effective.
I think they can and if they won't they fail. But it should not be a problem for them to add some items. Anyway, this is smth we cannot speculate to much about as we know little.
So, runes now work like glyphs in wow, we have less runes than before and this makes the game easier to balance.
There is a another problem with balance and it is balance itself, balance makes runes equal in terms of usefulness and damage and that means it does not matter much which one you take anymore and that makes the game less fun.
3k runes are hard to impossible to balance, some are better than others, finding powerful runes is more fun than having equally balanced runes.
It's not true. If it was true how would you feel playing with same skills all the time because they are the best. I felt very bad in D2 when I couldn't use my fireball anymore as it was to week. I like the idea of all skills being powerful as this will make people to use skills that make them happy cause of look and feel. I suggest you find your fun in other items finding, and ask blizz for enchants to find and charms. Plenty to find. Skills should be balanced so every each of them is same viable but different. And I tell you you will be more happy playing with another wizard if they don't use same skills as you do and still kill as quick so you don't have to complain for low mkps.
Thank you
Runes should just unlock randomly.
Plus every run could have different affixes which would make it take another inventory slot. It could get ugly. Let's just ask them for a few legendary skills to pickup so everybody can be happy at higher levels.
Though I'm not sure about higher level runes animation as it is obviously not relevant now.
Possibly we could convince blizzard to use this system only for first play-through. Something like with hardcore. Or even make it an option in the menu. It's not like skill runes are stronger one from another, they are just different. Well, there is still time to do that
It will let you know your character better. Maybe you will actually like some skills you didn't think you would or even realize some of them are useful when you though they would not. Give it a chance, higher level you get more choices will be up to you.
They will restore some things later in a better form. For now it's time for release date
I'm sitting like an idiot and reading for whole day this f... thread, so I can tell nobody mentioned anything about animation being changed. Not yet, I'm still reading ..................
I'm sure they are not done and that they will give us some more drop skills someday but there won't be such a ridiculous amount and they will be only good/nice to have. Blizz didn't seem very happy removing skills as drops so all whiners will get something someday for sure.
Shouldn't take to much time. And they can continue this even after release date.
They wanted to give us a feel of accomplishment every level. Rune level wouldn't give it. It is just more dmg.
Well, you will have to prepare more and have more skill sets for different levels. Choose from what you have and choose wisely At 60 you will grind with what you wanted without waiting for great rune drop.
I think they can and if they won't they fail. But it should not be a problem for them to add some items. Anyway, this is smth we cannot speculate to much about as we know little.
It's not true. If it was true how would you feel playing with same skills all the time because they are the best. I felt very bad in D2 when I couldn't use my fireball anymore as it was to week. I like the idea of all skills being powerful as this will make people to use skills that make them happy cause of look and feel. I suggest you find your fun in other items finding, and ask blizz for enchants to find and charms. Plenty to find. Skills should be balanced so every each of them is same viable but different. And I tell you you will be more happy playing with another wizard if they don't use same skills as you do and still kill as quick so you don't have to complain for low mkps.
bugged, lol. If it wasn't you think anybody would test it