The problem with sets, in general, is they basically pigeonhole a player into being forced to use only a couple skills that are blown out of the water by a given set. Even with each class having four sets...think about it...how many skills for each class are essentially never used? More than half? So, then you have to ask...why are they even in the game if the four sets are the only viable way to go? But...what if each class had two sets and they were basically generic...one would be to buff an offensive build and the other would be to buff a defensive/support build? If that were the case then so many more builds could be viable.
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The problem with sets, in general, is they basically pigeonhole a player into being forced to use only a couple skills that are blown out of the water by a given set. Even with each class having four sets...think about it...how many skills for each class are essentially never used? More than half? So, then you have to ask...why are they even in the game if the four sets are the only viable way to go? But...what if each class had two sets and they were basically generic...one would be to buff an offensive build and the other would be to buff a defensive/support build? If that were the case then so many more builds could be viable.