From what I read at the US forums atm, it seems the current CRifts for US and EU pretty much illustrate all the points discussed in this OP.
- US CR is the hardest until now and people flame in the forums that the build is bad and the rift is hard to beat
- EU CR is 2 min GR14 with full set and everyone completed it on their first try
I hope the D3 devs evaluate the feedback from the community and use it to improve the CR mode.
I did that GR14 on EU. I mean come on. You don't even need either sets or supporting legendaries to complete GR14. Running a strong but also fairly slow build on GR14. I still don't get the purpose of those.
One thing was nice for sure. It was easy and faster than any bounty run. If that's what CRs are regulated to I'm fine with doing them once a week. Still a pity when you think about the potential they have. And then again reading the US has a really bad CR this week... so still almost a waste of time checking and evaluating if it's worth running or skipping each and every week.
I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.
The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...
Blizzard announced CRs in a way that I thought we would see something like this:
builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...
That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.
I did that GR14 on EU. I mean come on. You don't even need either sets or supporting legendaries to complete GR14. Running a strong but also fairly slow build on GR14. I still don't get the purpose of those.
One thing was nice for sure. It was easy and faster than any bounty run. If that's what CRs are regulated to I'm fine with doing them once a week. Still a pity when you think about the potential they have. And then again reading the US has a really bad CR this week... so still almost a waste of time checking and evaluating if it's worth running or skipping each and every week.
I agree that's the only thing I like about them, too. However the builds that came up (especially right after they were introduced and I checked them every week) were so messy it wasnt even funny to run most builds. Like Archon builds with no CDR, no Ressource regen ouside Archon. Just an example. No synergy whatsoever in those builds. Dull, stupid and no reason to play them at all. Even a pain to get those 5 min runs done.
The original runners most likely came up with those builds while farming items and having no clue what else to put in cube, which items to use... or still farming those meta related items and on the way just putting placeholders in those missing slots...
Blizzard announced CRs in a way that I thought we would see something like this:
builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible (zombie charger wd, spectral blade wizard, weapon throw barb, you name it...). no useless items equipped, no stupid gameplay because the original runner had no clue about the game, and so on...
That's not the case. Not even close. That's why it's utterly disappointing and a waste of time to me.