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I meant scythe of the cycle* - reduces bone armor. Where's the 600% blood siphon coming from? Wasnt using the rune that boosts damage over 10 seconds.
Testing against Ghom, most hits I saw were around 8-10bil, the highest hit I saw was 22bil. Testing was done without damaging ghom during the reapplication of bone armor so as to not deal damage during the stun (seeing inflated numbers). It is hard to decipher how much blood siphon is doing since there is damage coming from at least 3 sources while the skill is being channeled.
Edit: started testing to see how I could get a hit, largest I got was 48b during a bone armor stun.
I was seeing 12+ bil novas in my crap gear. Inarius definitely affects it, as Ive noticed a severe damage loss when I poorly manage bone armor with [Reilena's Shadowhook] in cube. Also, blood siphons damage is irrelevant.
I've toyed around with this in fairly subpar gear (8.6k int, 680k spreadsheet dps) on the beta and I can still hold my own in GR70 - which is far more than I've been able to get with other builds. There is a bit of variability to this build based on desired play style and the fact there doesn't exist much of a strong skill set synergy.
Siphon Blood [Drain Life]
Main skill. Channeling will auto-cast blood nova due to OH used for most damage. Rune can be swapped to anything.
Blood Rush [Metabolism]
Optional but useful for grouping up mobs and getting out of bad situations.
Bone Armor [Dislocation] (yes, of course this means krysbin's ring is used)
Required for set bonuses. Rune stuns enemies to proc Krysbin's damage bonus, refer to cubed ring.
Frailty [Aura of Frailty]
Optional This serves two purposes but none that are crucial to build potential, only play preference with the Brigg's Wrath combo.
Paired with Brigg's Wrath (ring 1), enemies will be sucked ontop of the necromancer when they get close. If they run out of range of the aura and come back in range, it drags them back in again.
Free 15% damage to mobs with instant kill - all of which should be in range since damage is done only around you and the range is increased by pickup radius anyways!
The created Simalucrum mimics the blood nova's triggered by your OH.
The rune gives a minimum 120% damage bonus from synergy with Reilena's Shadowhook
Activates belt for 50% damage reduction in addition to weakening enemies 30% - massive for survivability.
Paired with Brigg's Wrath, can help group up mobs that are far away to micromanage. Also helps with initial Bone Armor stacks.
15% IAS means more frequent blood nova procs
[Stand Alone] or [Final Service]
Simple Survivability, not sure how much of a boost Stand Alone ends up being otherwise Final Service for the typical 2nd chance
Using Reilena's Shadowhook in cube means we get 20% more damage from this!
Group up monsters around you by default are afflicted by Frailty in addition to casting Decrepify.. good boost with more mobs!
Inarius set, straight forward melee range centered bonus. This build is all about damage whats within ~25 yards
Bracers [Strongarm Bracers] or [*Open Slot*]
Brigg's Wrath triggers this damage boost.
Belt [Dayntee's Binding]
50% DR is more than necessary when you're a stand-and-channel melee build.
Weapon [Trag'ouls' Corroded Fang] or [Scythe of the Cycle]
Gives 200% damage boost to any mob afflicted by curse (anyone within 15+ yards because of aura).
"can" swap with Scythe of the Cycle, depends what ends up being the bigger damage boost with Reilena's Shadowhook also considered for cube.
Off-hand [Iron Rose]
Required. 50% chance to cast blood nova when you deal damage with Siphon Blood.
Ring 1 [Brigg's Wrath]
This ended up being more of preference and I think more skilled players with grouping up mobs might find it hurtful. Can use Krysbin's in place to free up a cube slot. I found it very helpful to continue doing damage to more mobs while standing still and channeling for damage.
Ring 2 [Convention of Elements]
Wonderful ring for necromancer since there is only 3 damage types (woo!)
Amulet [Wisdom of Kalan]
Wonderful synergy with Inarius' set. 75% DR instead of 50% is beautiful.
[Reilena's Shadowhook] or [Scythe of the Cycle]
Scythe of the Cycle can be swapped to MH but between the 3 weapons listed, not sure which is top dps.
Reilena's Shadowhook.. well you never spend *much* essence.
Straightforward at this point. 50% DR, just getting it massive.
Bonus damage to slowed enemies, paired with bane of the trapped is HUGE! Plus Bone Armor will proc the additional damage boost when it stuns.
Gems - (Only listing damage focused choices, for higher GR use survivability gems like esoteric)
[Bane of the Trapped]
Synergy with Krysbin's and an overall great gem
[Bane of the Stricken] or [Gogok of Swiftness]
Not the greatest, but stricken helps quite a bit for single target since it will proc from both blood siphon and blood nova - stacking fairly quick.
Gogok is likely the better choice in most situations.
Range restricted bonus isn't an issue and more attack speed is such a great boost!
Once at 15 stacks of Bone Armor, it simply becomes a game of group 'em up. When in large enough groups, start channeling Blood SIphon on top of the group to spam cast blood nova. Useful to note Blood Siphon is ranged, so you can channel on something farther away and blow up the mobs near you.
Use Bone Armor as a DMG boost; during the stun you'll deal more damage.
Don't be afraid to regroup up mobs, reapplying the curse to trigger Brigg's Wrath also triggers Armstrong Bracers (if being used).
Make sure to always keep decrepify on at least 1 mob.
Speed build variation:
Avarice Band + Boon of the hoarder
You get a bonus 15 yard radius to suck in mobs with the Brigg's Wrath + Aura of Frailty Combo. Simplying running around can kill most mobs in a normal rift. Found this very fun! Likely drop COE for this ring.