im just gonna say people who want PvP already left diablo community long time ago.
PvP is super important. maybe not for the ones remain in here but for the total of potential players. many friends of mine didnt even touched the game after blizzard said they will not bring any form of PvP to d3. hell, 2 of them even started boycotting blizzard and they still didnt spend a penny on a blizzard game.
I still don't think PvP is a huge part of ARPG games just looking at other games like PoE that have PvP, but the PvP areas are ghost towns and tumbleweeds. It's a vocal minority that really wouldn't change numbers all that much.
As long as balancing for PvP doesn't ruin the PvE, however, I don't see anything wrong with it, but I hate when they mess up interesting PvE spells just because they are OP or unbalanced in PvP.
Unfortunately, atm there is less or no loot...and everything involves grinding exp/pl.
So sad, especially if we remember that at launch there was the exact opposite, too much item grind/AH and nothing else.well, I miss those moments T.T. not the bad part when all loot was trash and there were 2builds per class, but when perfect items were the final goal.
Had the loot been better at launch, with uniques being actually interesting, and better affix tables so bows wouldn't roll with strength, etc, vanilla would've been a whole lot more fun. All ARPGs have some measure of grind, but grinding for loot is more exciting than grinding for +5 mainstat.
I like to play solo, and grouped with friends. I usually don't pug a lot though, and I resent games that have mechanics that pretty much force pugging due to loot/xp bonuses like D3.
Too me what makes a good ARPG is the loot grind, finding exciting loot, and sometimes finding loot so good that you want to reroll a new character just to use that loot. Also, I like a complex skill system that creates tons of replayability by exploring every nook and cranny of the skill tree. I really thing GD and PoE beat the pants off D3 in that aspect.
As far as the story, it is pretty irrelevant in a game with a lot of replayabiility, because the only time I pay attention to it is the first playthru, so I definitely don't want story elements to feel intrusive the 10th or 100th or 1000th playthru, like it does in D3s case with their cutscenes in mid boss fights, or progression gated for some meaningless dialogue.
I still don't think PvP is a huge part of ARPG games just looking at other games like PoE that have PvP, but the PvP areas are ghost towns and tumbleweeds. It's a vocal minority that really wouldn't change numbers all that much.
As long as balancing for PvP doesn't ruin the PvE, however, I don't see anything wrong with it, but I hate when they mess up interesting PvE spells just because they are OP or unbalanced in PvP.
I like to play solo, and grouped with friends. I usually don't pug a lot though, and I resent games that have mechanics that pretty much force pugging due to loot/xp bonuses like D3.
Too me what makes a good ARPG is the loot grind, finding exciting loot, and sometimes finding loot so good that you want to reroll a new character just to use that loot. Also, I like a complex skill system that creates tons of replayability by exploring every nook and cranny of the skill tree. I really thing GD and PoE beat the pants off D3 in that aspect.
As far as the story, it is pretty irrelevant in a game with a lot of replayabiility, because the only time I pay attention to it is the first playthru, so I definitely don't want story elements to feel intrusive the 10th or 100th or 1000th playthru, like it does in D3s case with their cutscenes in mid boss fights, or progression gated for some meaningless dialogue.