Season Journey now updated to S9 on the Tracker. Required some major changes that messed up some of my scripts, but I did some quick tests and it should all be fine. As usual, let me know if you find any mistakes.
I would lean towards a) good comms and capable teammates. If you can solo a boss in TX while in a 4man game, then the power is there.
True that the other 3 players need to be competent... probably something I'm use to being in an active and popular clan. It's never been overly hard to find capable players for me.
We will get to test your belief that the 20 minute boss run is 'not hard', as the choice of Conquests make that one of the two easy ones.
It's not hard for those who've got 1) a solid understanding of their class and the skills/runes available, and 2) if you've been keeping the right gear as you go through the first 5 or 6 chapters of the SJ.
Anyone who's doing the above and knows how to TP back to town to save the boss entrance location stands a good chance of doing this. I did it in a 4 man group in S6 with just the essential coordination and my own spec of Raekors with Boulder Toss.
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I'm gonna take guess that the speed boss kill this season will be Vidian.
Two typos:
1. For Champion, I think the gems just need to be leveled to 35, not 45.
2. Conqueror SK kill is 30sec, not 15sec according to http://us.battle.net/d3/en/blog/20407576/first-look-season-9-12-23-2016
Apart from that, I can't see any thing that looks odd. It's good to see that the A1-5 bounties can be done individually.
Anyone who's doing the above and knows how to TP back to town to save the boss entrance location stands a good chance of doing this. I did it in a 4 man group in S6 with just the essential coordination and my own spec of Raekors with Boulder Toss.