It's always a nightmare to get perdition as wd. What I try and do when running 70-75 solo's is to make sure the fight is within 1 procc + 1 spirit walk away from and entrance / exit of the level. That or save a shield pylon.
Know all about Perdition, he killed two of my wd's last season
Yeah, I hate this guy. He just popped up, must have killed like 4 elites at once and grabbed all the orbs. I also need to get my game up in planning better for the RG. Never had issues with them...
There is no such option. I'm ok with dying and starting over again, I just was stunned how hard(core) WD turned out. Survival was never a deal for
my other chars (ok, I'm no pushing insane GR's).
Wait.. you're playing HC solo without 2x Unity?..
Also,
keep Soul harvest up man. And don't play JH. It's crap. I mean, it's
fine, but it's the only build currently somewhat viable that has 0
innate defensive perks while demanding melee range.
I had one unity, lost it with char 1. Spent all my blood shards since to get more... its like the ring of emptiness, very rare (for me). Guess I'll try Zuni set next (thats the only one I haven't lost on a char yet). And no more high level play until i got double unity and defense gems up. I learned my WD lesson the hard time.
I think that helps, WD was fun up to T8 and GR<50... maybe I switch over to wizard since I can re-use some items. I don't see my casual play style to get me to the self-set goal of getting the extra stash-tab with a WD.
I always though DH's are easiest to fall over, but i looks like WD isn't any better.
My chosen class for the season is Witch Doctor. And oh man, I'm having problems! I played HC since the start of D3, and only lost a lvl 50ish char while leveling. But this season has been "brutal", I just lost my second WD and I'm not even so far in the game.
Death 1: (Jade Harvester Haunt/Locust)
...joined a TX group rift, teleported to a player not in fight... loading screen (damn slow comp)... while loading hear myself die... got TP'd in an act 5 blood puddle, didn't even have enough time to run out of it before falling over permanently.
Death 2: (Gargs Helltooth Build)
...GR 58, facerolled all previous rifts with no problems, barely seeing my health drop. I end up at the RG, a little unexpected, almost out of time for the soul harvest stacks... they run out, RG single shoots me, 2nd life gone with the next attack. In both cases I was far away to have my pets do the work.
So I know in deaths the problem is the protection from 10x soul harvest (+extra armor rune) and bracers with 60% reduction is great, but when you dont have it you're toast.
None of the builds I tried would have allowed me to use Unity. In both cases I had 1+ million health, almost everything from PLVL tab 3 maxed out or close to it. I know I wasn't running pimped out gear.
Finally the question: How can you not die? Is there an alternative to the damage mitigation from soul harvest? I can't imagine better augmented ancient items will make a difference (all that buys you is a few GR's)
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There is no such option. I'm ok with dying and starting over again, I just was stunned how hard(core) WD turned out. Survival was never a deal for
my other chars (ok, I'm no pushing insane GR's).
I had one unity, lost it with char 1. Spent all my blood shards since to get more... its like the ring of emptiness, very rare (for me). Guess I'll try Zuni set next (thats the only one I haven't lost on a char yet). And no more high level play until i got double unity and defense gems up. I learned my WD lesson the hard time.
I think that helps, WD was fun up to T8 and GR<50... maybe I switch over to wizard since I can re-use some items. I don't see my casual play style to get me to the self-set goal of getting the extra stash-tab with a WD.
I always though DH's are easiest to fall over, but i looks like WD isn't any better.
Maybe next season with monk will go better.
Here are the two dead chars:
http://us.battle.net/d3/en/profile/xrmb-1889/hero/51832121
http://us.battle.net/d3/en/profile/xrmb-1889/hero/34003703
- I used the cat mojo (cube) (2nd build)
- I used life leech dogs and hit way to much life on hit (2nd build)
- I got one-shot by Perdition (twice
I just don't want to repeat any of the mistakes from these two builds.
My take away so far:
- use defensive gems (which makes it harder in higher grifts)
- "higher" GR are not just about dealing dmg, its also avoiding it
Still looking for an alternative for "Sacret Harvester" and "Lakumbas"... seems to be the must have for any build.
My chosen class for the season is Witch Doctor. And oh man, I'm having problems! I played HC since the start of D3, and only lost a lvl 50ish char while leveling. But this season has been "brutal", I just lost my second WD and I'm not even so far in the game.
Death 1: (Jade Harvester Haunt/Locust)
...joined a TX group rift, teleported to a player not in fight... loading screen (damn slow comp)... while loading hear myself die... got TP'd in an act 5 blood puddle, didn't even have enough time to run out of it before falling over permanently.
Death 2: (Gargs Helltooth Build)
...GR 58, facerolled all previous rifts with no problems, barely seeing my health drop. I end up at the RG, a little unexpected, almost out of time for the soul harvest stacks... they run out, RG single shoots me, 2nd life gone with the next attack. In both cases I was far away to have my pets do the work.
So I know in deaths the problem is the protection from 10x soul harvest (+extra armor rune) and bracers with 60% reduction is great, but when you dont have it you're toast.
None of the builds I tried would have allowed me to use Unity. In both cases I had 1+ million health, almost everything from PLVL tab 3 maxed out or close to it. I know I wasn't running pimped out gear.
Finally the question: How can you not die? Is there an alternative to the damage mitigation from soul harvest? I can't imagine better augmented ancient items will make a difference (all that buys you is a few GR's)